1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_testInputs : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c2); 6*c8dee2aaSAndroid Build Coastguard Worker}; 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 12*c8dee2aaSAndroid Build Coastguard Worker{ 13*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 14*c8dee2aaSAndroid Build Coastguard Worker}; 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 17*c8dee2aaSAndroid Build Coastguard Worker{ 18*c8dee2aaSAndroid Build Coastguard Worker float4 _RESERVED_IDENTIFIER_FIXUP_0_v = _7_testInputs; 19*c8dee2aaSAndroid Build Coastguard Worker float _RESERVED_IDENTIFIER_FIXUP_1_x = _7_testInputs.x; 20*c8dee2aaSAndroid Build Coastguard Worker float _RESERVED_IDENTIFIER_FIXUP_2_y = _7_testInputs.y; 21*c8dee2aaSAndroid Build Coastguard Worker float _RESERVED_IDENTIFIER_FIXUP_3_z = _7_testInputs.z; 22*c8dee2aaSAndroid Build Coastguard Worker float _RESERVED_IDENTIFIER_FIXUP_4_w = _7_testInputs.w; 23*c8dee2aaSAndroid Build Coastguard Worker float4 _40 = float4(_7_testInputs); 24*c8dee2aaSAndroid Build Coastguard Worker float4 a = _40; 25*c8dee2aaSAndroid Build Coastguard Worker float _RESERVED_IDENTIFIER_FIXUP_9_x = _7_testInputs.x; 26*c8dee2aaSAndroid Build Coastguard Worker float _RESERVED_IDENTIFIER_FIXUP_10_y = _7_testInputs.y; 27*c8dee2aaSAndroid Build Coastguard Worker float _RESERVED_IDENTIFIER_FIXUP_11_z = _7_testInputs.z; 28*c8dee2aaSAndroid Build Coastguard Worker float _RESERVED_IDENTIFIER_FIXUP_12_w = _7_testInputs.w; 29*c8dee2aaSAndroid Build Coastguard Worker float4 _58 = float4(_7_testInputs.x, _7_testInputs.y, _7_testInputs.z, _7_testInputs.w); 30*c8dee2aaSAndroid Build Coastguard Worker float4 b = _58; 31*c8dee2aaSAndroid Build Coastguard Worker float4 c = float4(0.0f, 1.0f, 2.0f, 3.0f); 32*c8dee2aaSAndroid Build Coastguard Worker bool _77 = false; 33*c8dee2aaSAndroid Build Coastguard Worker if (all(bool4(_40.x == float4(-1.25f, 0.0f, 0.75f, 2.25f).x, _40.y == float4(-1.25f, 0.0f, 0.75f, 2.25f).y, _40.z == float4(-1.25f, 0.0f, 0.75f, 2.25f).z, _40.w == float4(-1.25f, 0.0f, 0.75f, 2.25f).w))) 34*c8dee2aaSAndroid Build Coastguard Worker { 35*c8dee2aaSAndroid Build Coastguard Worker _77 = all(bool4(_58.x == float4(-1.25f, 0.0f, 0.75f, 2.25f).x, _58.y == float4(-1.25f, 0.0f, 0.75f, 2.25f).y, _58.z == float4(-1.25f, 0.0f, 0.75f, 2.25f).z, _58.w == float4(-1.25f, 0.0f, 0.75f, 2.25f).w)); 36*c8dee2aaSAndroid Build Coastguard Worker } 37*c8dee2aaSAndroid Build Coastguard Worker else 38*c8dee2aaSAndroid Build Coastguard Worker { 39*c8dee2aaSAndroid Build Coastguard Worker _77 = false; 40*c8dee2aaSAndroid Build Coastguard Worker } 41*c8dee2aaSAndroid Build Coastguard Worker bool _81 = false; 42*c8dee2aaSAndroid Build Coastguard Worker if (_77) 43*c8dee2aaSAndroid Build Coastguard Worker { 44*c8dee2aaSAndroid Build Coastguard Worker _81 = true; 45*c8dee2aaSAndroid Build Coastguard Worker } 46*c8dee2aaSAndroid Build Coastguard Worker else 47*c8dee2aaSAndroid Build Coastguard Worker { 48*c8dee2aaSAndroid Build Coastguard Worker _81 = false; 49*c8dee2aaSAndroid Build Coastguard Worker } 50*c8dee2aaSAndroid Build Coastguard Worker float4 _82 = 0.0f.xxxx; 51*c8dee2aaSAndroid Build Coastguard Worker if (_81) 52*c8dee2aaSAndroid Build Coastguard Worker { 53*c8dee2aaSAndroid Build Coastguard Worker _82 = _7_colorGreen; 54*c8dee2aaSAndroid Build Coastguard Worker } 55*c8dee2aaSAndroid Build Coastguard Worker else 56*c8dee2aaSAndroid Build Coastguard Worker { 57*c8dee2aaSAndroid Build Coastguard Worker _82 = _7_colorRed; 58*c8dee2aaSAndroid Build Coastguard Worker } 59*c8dee2aaSAndroid Build Coastguard Worker return _82; 60*c8dee2aaSAndroid Build Coastguard Worker} 61*c8dee2aaSAndroid Build Coastguard Worker 62*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 63*c8dee2aaSAndroid Build Coastguard Worker{ 64*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 65*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 66*c8dee2aaSAndroid Build Coastguard Worker} 67*c8dee2aaSAndroid Build Coastguard Worker 68*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 69*c8dee2aaSAndroid Build Coastguard Worker{ 70*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 71*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 72*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 73*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 74*c8dee2aaSAndroid Build Coastguard Worker} 75