xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwizzleByConstantIndex.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_testInputs : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorGreen : packoffset(c1);
5*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorRed : packoffset(c2);
6*c8dee2aaSAndroid Build Coastguard Worker};
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
12*c8dee2aaSAndroid Build Coastguard Worker{
13*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
14*c8dee2aaSAndroid Build Coastguard Worker};
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21)
17*c8dee2aaSAndroid Build Coastguard Worker{
18*c8dee2aaSAndroid Build Coastguard Worker    float4 _RESERVED_IDENTIFIER_FIXUP_0_v = _7_testInputs;
19*c8dee2aaSAndroid Build Coastguard Worker    float _RESERVED_IDENTIFIER_FIXUP_1_x = _7_testInputs.x;
20*c8dee2aaSAndroid Build Coastguard Worker    float _RESERVED_IDENTIFIER_FIXUP_2_y = _7_testInputs.y;
21*c8dee2aaSAndroid Build Coastguard Worker    float _RESERVED_IDENTIFIER_FIXUP_3_z = _7_testInputs.z;
22*c8dee2aaSAndroid Build Coastguard Worker    float _RESERVED_IDENTIFIER_FIXUP_4_w = _7_testInputs.w;
23*c8dee2aaSAndroid Build Coastguard Worker    float4 _40 = float4(_7_testInputs);
24*c8dee2aaSAndroid Build Coastguard Worker    float4 a = _40;
25*c8dee2aaSAndroid Build Coastguard Worker    float _RESERVED_IDENTIFIER_FIXUP_9_x = _7_testInputs.x;
26*c8dee2aaSAndroid Build Coastguard Worker    float _RESERVED_IDENTIFIER_FIXUP_10_y = _7_testInputs.y;
27*c8dee2aaSAndroid Build Coastguard Worker    float _RESERVED_IDENTIFIER_FIXUP_11_z = _7_testInputs.z;
28*c8dee2aaSAndroid Build Coastguard Worker    float _RESERVED_IDENTIFIER_FIXUP_12_w = _7_testInputs.w;
29*c8dee2aaSAndroid Build Coastguard Worker    float4 _58 = float4(_7_testInputs.x, _7_testInputs.y, _7_testInputs.z, _7_testInputs.w);
30*c8dee2aaSAndroid Build Coastguard Worker    float4 b = _58;
31*c8dee2aaSAndroid Build Coastguard Worker    float4 c = float4(0.0f, 1.0f, 2.0f, 3.0f);
32*c8dee2aaSAndroid Build Coastguard Worker    bool _77 = false;
33*c8dee2aaSAndroid Build Coastguard Worker    if (all(bool4(_40.x == float4(-1.25f, 0.0f, 0.75f, 2.25f).x, _40.y == float4(-1.25f, 0.0f, 0.75f, 2.25f).y, _40.z == float4(-1.25f, 0.0f, 0.75f, 2.25f).z, _40.w == float4(-1.25f, 0.0f, 0.75f, 2.25f).w)))
34*c8dee2aaSAndroid Build Coastguard Worker    {
35*c8dee2aaSAndroid Build Coastguard Worker        _77 = all(bool4(_58.x == float4(-1.25f, 0.0f, 0.75f, 2.25f).x, _58.y == float4(-1.25f, 0.0f, 0.75f, 2.25f).y, _58.z == float4(-1.25f, 0.0f, 0.75f, 2.25f).z, _58.w == float4(-1.25f, 0.0f, 0.75f, 2.25f).w));
36*c8dee2aaSAndroid Build Coastguard Worker    }
37*c8dee2aaSAndroid Build Coastguard Worker    else
38*c8dee2aaSAndroid Build Coastguard Worker    {
39*c8dee2aaSAndroid Build Coastguard Worker        _77 = false;
40*c8dee2aaSAndroid Build Coastguard Worker    }
41*c8dee2aaSAndroid Build Coastguard Worker    bool _81 = false;
42*c8dee2aaSAndroid Build Coastguard Worker    if (_77)
43*c8dee2aaSAndroid Build Coastguard Worker    {
44*c8dee2aaSAndroid Build Coastguard Worker        _81 = true;
45*c8dee2aaSAndroid Build Coastguard Worker    }
46*c8dee2aaSAndroid Build Coastguard Worker    else
47*c8dee2aaSAndroid Build Coastguard Worker    {
48*c8dee2aaSAndroid Build Coastguard Worker        _81 = false;
49*c8dee2aaSAndroid Build Coastguard Worker    }
50*c8dee2aaSAndroid Build Coastguard Worker    float4 _82 = 0.0f.xxxx;
51*c8dee2aaSAndroid Build Coastguard Worker    if (_81)
52*c8dee2aaSAndroid Build Coastguard Worker    {
53*c8dee2aaSAndroid Build Coastguard Worker        _82 = _7_colorGreen;
54*c8dee2aaSAndroid Build Coastguard Worker    }
55*c8dee2aaSAndroid Build Coastguard Worker    else
56*c8dee2aaSAndroid Build Coastguard Worker    {
57*c8dee2aaSAndroid Build Coastguard Worker        _82 = _7_colorRed;
58*c8dee2aaSAndroid Build Coastguard Worker    }
59*c8dee2aaSAndroid Build Coastguard Worker    return _82;
60*c8dee2aaSAndroid Build Coastguard Worker}
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
63*c8dee2aaSAndroid Build Coastguard Worker{
64*c8dee2aaSAndroid Build Coastguard Worker    float2 _17 = 0.0f.xx;
65*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = main(_17);
66*c8dee2aaSAndroid Build Coastguard Worker}
67*c8dee2aaSAndroid Build Coastguard Worker
68*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
69*c8dee2aaSAndroid Build Coastguard Worker{
70*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
71*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
72*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
73*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
74*c8dee2aaSAndroid Build Coastguard Worker}
75