xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwizzleByConstantIndex.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 testInputs;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
5*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
6*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
7*c8dee2aaSAndroid Build Coastguard Worker    vec4 _0_v = testInputs;
8*c8dee2aaSAndroid Build Coastguard Worker    float _1_x = _0_v.x;
9*c8dee2aaSAndroid Build Coastguard Worker    float _2_y = _0_v.y;
10*c8dee2aaSAndroid Build Coastguard Worker    float _3_z = _0_v.z;
11*c8dee2aaSAndroid Build Coastguard Worker    float _4_w = _0_v.w;
12*c8dee2aaSAndroid Build Coastguard Worker    vec4 a = vec4(_1_x, _2_y, _3_z, _4_w);
13*c8dee2aaSAndroid Build Coastguard Worker    float _9_x = testInputs.x;
14*c8dee2aaSAndroid Build Coastguard Worker    float _10_y = testInputs.y;
15*c8dee2aaSAndroid Build Coastguard Worker    float _11_z = testInputs.z;
16*c8dee2aaSAndroid Build Coastguard Worker    float _12_w = testInputs.w;
17*c8dee2aaSAndroid Build Coastguard Worker    vec4 b = vec4(_9_x, _10_y, _11_z, _12_w);
18*c8dee2aaSAndroid Build Coastguard Worker    vec4 c = vec4(0.0, 1.0, 2.0, 3.0);
19*c8dee2aaSAndroid Build Coastguard Worker    return (a == vec4(-1.25, 0.0, 0.75, 2.25) && b == vec4(-1.25, 0.0, 0.75, 2.25)) && c == vec4(0.0, 1.0, 2.0, 3.0) ? colorGreen : colorRed;
20*c8dee2aaSAndroid Build Coastguard Worker}
21