1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 testInputs; 4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen; 5*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed; 6*c8dee2aaSAndroid Build Coastguard Workervec4 main() { 7*c8dee2aaSAndroid Build Coastguard Worker vec4 _0_v = testInputs; 8*c8dee2aaSAndroid Build Coastguard Worker float _1_x = _0_v.x; 9*c8dee2aaSAndroid Build Coastguard Worker float _2_y = _0_v.y; 10*c8dee2aaSAndroid Build Coastguard Worker float _3_z = _0_v.z; 11*c8dee2aaSAndroid Build Coastguard Worker float _4_w = _0_v.w; 12*c8dee2aaSAndroid Build Coastguard Worker vec4 a = vec4(_1_x, _2_y, _3_z, _4_w); 13*c8dee2aaSAndroid Build Coastguard Worker float _9_x = testInputs.x; 14*c8dee2aaSAndroid Build Coastguard Worker float _10_y = testInputs.y; 15*c8dee2aaSAndroid Build Coastguard Worker float _11_z = testInputs.z; 16*c8dee2aaSAndroid Build Coastguard Worker float _12_w = testInputs.w; 17*c8dee2aaSAndroid Build Coastguard Worker vec4 b = vec4(_9_x, _10_y, _11_z, _12_w); 18*c8dee2aaSAndroid Build Coastguard Worker vec4 c = vec4(0.0, 1.0, 2.0, 3.0); 19*c8dee2aaSAndroid Build Coastguard Worker return (a == vec4(-1.25, 0.0, 0.75, 2.25) && b == vec4(-1.25, 0.0, 0.75, 2.25)) && c == vec4(0.0, 1.0, 2.0, 3.0) ? colorGreen : colorRed; 20*c8dee2aaSAndroid Build Coastguard Worker} 21