xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwizzleAsLValueES3.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workervar<private> gAccessCount: i32 = 0;
12*c8dee2aaSAndroid Build Coastguard Workerfn Z_i() -> i32 {
13*c8dee2aaSAndroid Build Coastguard Worker  {
14*c8dee2aaSAndroid Build Coastguard Worker    gAccessCount = gAccessCount + i32(1);
15*c8dee2aaSAndroid Build Coastguard Worker    return 0;
16*c8dee2aaSAndroid Build Coastguard Worker  }
17*c8dee2aaSAndroid Build Coastguard Worker}
18*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> {
19*c8dee2aaSAndroid Build Coastguard Worker  {
20*c8dee2aaSAndroid Build Coastguard Worker    var R_array: array<vec4<f32>, 1>;
21*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = Z_i();
22*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = _skTemp0;
23*c8dee2aaSAndroid Build Coastguard Worker    R_array[_skTemp1] = vec4<f32>(_globalUniforms.colorGreen) * 0.5;
24*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp2 = Z_i();
25*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp3 = _skTemp2;
26*c8dee2aaSAndroid Build Coastguard Worker    R_array[_skTemp3].w = 2.0;
27*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp4 = Z_i();
28*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp5 = _skTemp4;
29*c8dee2aaSAndroid Build Coastguard Worker    R_array[_skTemp5].y = R_array[_skTemp5].y * 4.0;
30*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp6 = Z_i();
31*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp7 = _skTemp6;
32*c8dee2aaSAndroid Build Coastguard Worker    R_array[_skTemp7] = vec4<f32>(R_array[_skTemp7].x, (R_array[_skTemp7].yzw * mat3x3<f32>(0.5, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.5)));
33*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp8 = Z_i();
34*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp9 = _skTemp8;
35*c8dee2aaSAndroid Build Coastguard Worker    R_array[_skTemp9] = (R_array[_skTemp9].zywx + vec4<f32>(0.25, 0.0, 0.0, 0.75)).wyxz;
36*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp10 = Z_i();
37*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp11 = _skTemp10;
38*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp12: f32;
39*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp13 = Z_i();
40*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp14 = _skTemp13;
41*c8dee2aaSAndroid Build Coastguard Worker    if R_array[_skTemp14].w <= 1.0 {
42*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp15 = Z_i();
43*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp16 = _skTemp15;
44*c8dee2aaSAndroid Build Coastguard Worker      _skTemp12 = R_array[_skTemp16].z;
45*c8dee2aaSAndroid Build Coastguard Worker    } else {
46*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp17 = Z_i();
47*c8dee2aaSAndroid Build Coastguard Worker      _skTemp12 = f32(_skTemp17);
48*c8dee2aaSAndroid Build Coastguard Worker    }
49*c8dee2aaSAndroid Build Coastguard Worker    R_array[_skTemp11].x = R_array[_skTemp11].x + _skTemp12;
50*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((gAccessCount == 8) && all(R_array[0] == vec4<f32>(1.0, 1.0, 0.25, 1.0))));
51*c8dee2aaSAndroid Build Coastguard Worker  }
52*c8dee2aaSAndroid Build Coastguard Worker}
53*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
54*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
55*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
56*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
57*c8dee2aaSAndroid Build Coastguard Worker}
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