186 instructions 2 3[immutable slots] 4i0 = 0x3F000000 (0.5) 5i1 = 0 6i2 = 0 7i3 = 0 8i4 = 0x3F000000 (0.5) 9i5 = 0 10i6 = 0 11i7 = 0 12i8 = 0x3F000000 (0.5) 13i9 = 0x3E800000 (0.25) 14i10 = 0 15i11 = 0 16i12 = 0x3F400000 (0.75) 17i13 = 0x3F800000 (1.0) 18i14 = 0x3F800000 (1.0) 19i15 = 0x3E800000 (0.25) 20i16 = 0x3F800000 (1.0) 21 22store_src_rg v0..1 = src.rg 23init_lane_masks CondMask = LoopMask = RetMask = true 24copy_constant gAccessCount = 0 25splat_4_constants array[0] = 0 26add_imm_int gAccessCount += 0x00000001 27copy_constant $15 = 0 28label label 0 29mul_imm_int $15 *= 0x00000004 30copy_4_uniforms $0..3 = colorGreen 31splat_4_constants $4..7 = 0x3F000000 (0.5) 32mul_4_floats $0..3 *= $4..7 33copy_to_indirect_masked Indirect(array[0] + $15) = Mask($0..3) 34add_imm_int gAccessCount += 0x00000001 35copy_constant $15 = 0 36label label 0x00000001 37mul_imm_int $15 *= 0x00000004 38copy_constant $0 = 0x40000000 (2.0) 39copy_to_indirect_masked Indirect(array[0](3) + $15) = Mask($0) 40add_imm_int gAccessCount += 0x00000001 41copy_constant $15 = 0 42label label 0x00000002 43mul_imm_int $15 *= 0x00000004 44copy_from_indirect_unmasked $0 = Indirect(array[0](1) + $15) 45mul_imm_float $0 *= 0x40800000 (4.0) 46copy_to_indirect_masked Indirect(array[0](1) + $15) = Mask($0) 47add_imm_int gAccessCount += 0x00000001 48copy_constant $15 = 0 49label label 0x00000003 50mul_imm_int $15 *= 0x00000004 51copy_from_indirect_unmasked $3..5 = Indirect(array[0](1..3) + $15) 52copy_4_immutables_unmasked $6..9 = i0..3 [0x3F000000 (0.5), 0, 0, 0] 53copy_4_immutables_unmasked $10..13 = i4..7 [0x3F000000 (0.5), 0, 0, 0] 54copy_constant $14 = 0x3F000000 (0.5) 55matrix_multiply_3 mat3x1($0..2) = mat3x1($3..5) * mat3x3($6..14) 56copy_to_indirect_masked Indirect(array[0](1..3) + $15) = Mask($0..2) 57add_imm_int gAccessCount += 0x00000001 58copy_constant $15 = 0 59label label 0x00000004 60mul_imm_int $15 *= 0x00000004 61copy_from_indirect_unmasked $0..3 = Indirect(array[0] + $15) 62swizzle_4 $0..3 = ($0..3).zywx 63copy_4_immutables_unmasked $4..7 = i9..12 [0x3E800000 (0.25), 0, 0, 0x3F400000 (0.75)] 64add_4_floats $0..3 += $4..7 65swizzle_copy_to_indirect_maske Indirect(array[0] + $15).zywx = Mask($0..3) 66add_imm_int gAccessCount += 0x00000001 67copy_constant $15 = 0 68label label 0x00000005 69mul_imm_int $15 *= 0x00000004 70copy_from_indirect_unmasked $0 = Indirect(array[0](0) + $15) 71store_condition_mask $16 = CondMask 72branch_if_no_lanes_active branch_if_no_lanes_active +5 (label 7 at #56) 73copy_slot_unmasked $21 = gAccessCount 74add_imm_int $21 += 0x00000001 75copy_slot_masked gAccessCount = Mask($21) 76copy_constant $21 = 0 77label label 0x00000007 78mul_imm_int $21 *= 0x00000004 79copy_from_indirect_unmasked $17..20 = Indirect(array[0] + $21) 80copy_slot_unmasked $17 = $20 81cmple_imm_float $17 = lessThanEqual($17, 0x3F800000 (1.0)) 82merge_condition_mask CondMask = $16 & $17 83branch_if_no_lanes_active branch_if_no_lanes_active +5 (label 8 at #67) 84copy_slot_unmasked $21 = gAccessCount 85add_imm_int $21 += 0x00000001 86copy_slot_masked gAccessCount = Mask($21) 87copy_constant $21 = 0 88label label 0x00000008 89mul_imm_int $21 *= 0x00000004 90copy_from_indirect_unmasked $1..4 = Indirect(array[0] + $21) 91copy_slot_unmasked $1 = $3 92merge_inv_condition_mask CondMask = $16 & ~$17 93branch_if_no_lanes_active branch_if_no_lanes_active +5 (label 9 at #77) 94copy_slot_unmasked $2 = gAccessCount 95add_imm_int $2 += 0x00000001 96copy_slot_masked gAccessCount = Mask($2) 97copy_constant $2 = 0 98label label 0x00000009 99cast_to_float_from_int $2 = IntToFloat($2) 100copy_slot_masked $1 = Mask($2) 101load_condition_mask CondMask = $16 102add_float $0 += $1 103copy_to_indirect_masked Indirect(array[0](0) + $15) = Mask($0) 104copy_slot_unmasked $0 = gAccessCount 105cmpeq_imm_int $0 = equal($0, 0x00000008) 106copy_4_slots_unmasked $1..4 = array[0] 107copy_4_immutables_unmasked $5..8 = i13..16 [0x3F800000 (1.0), 0x3F800000 (1.0), 0x3E800000 (0.25), 0x3F800000 (1.0)] 108cmpeq_4_floats $1..4 = equal($1..4, $5..8) 109bitwise_and_2_ints $1..2 &= $3..4 110bitwise_and_int $1 &= $2 111bitwise_and_int $0 &= $1 112swizzle_4 $0..3 = ($0..3).xxxx 113copy_4_uniforms $4..7 = colorRed 114copy_4_uniforms $8..11 = colorGreen 115mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 116load_src src.rgba = $0..3 117