1#include <metal_stdlib> 2#include <simd/simd.h> 3#ifdef __clang__ 4#pragma clang diagnostic ignored "-Wall" 5#endif 6using namespace metal; 7struct Uniforms { 8 half4 colorGreen; 9 half4 colorRed; 10}; 11struct Inputs { 12}; 13struct Outputs { 14 half4 sk_FragColor [[color(0)]]; 15}; 16struct Globals { 17 int gAccessCount; 18}; 19int Z_i(thread Globals& _globals) { 20 ++_globals.gAccessCount; 21 return 0; 22} 23fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 24 Globals _globals{0}; 25 (void)_globals; 26 Outputs _out; 27 (void)_out; 28 int _skTemp0; 29 int _skTemp1; 30 int _skTemp2; 31 int _skTemp3; 32 array<float4, 1> array; 33 array[Z_i(_globals)] = float4(_uniforms.colorGreen) * 0.5; 34 array[Z_i(_globals)].w = 2.0; 35(_skTemp0 = Z_i(_globals), array[_skTemp0].y = array[_skTemp0].y * 4.0); 36(_skTemp1 = Z_i(_globals), array[_skTemp1].yzw = array[_skTemp1].yzw * float3x3(0.5)); 37(_skTemp2 = Z_i(_globals), array[_skTemp2].zywx = array[_skTemp2].zywx + float4(0.25, 0.0, 0.0, 0.75)); 38(_skTemp3 = Z_i(_globals), array[_skTemp3].x = array[_skTemp3].x + (array[Z_i(_globals)].w <= 1.0 ? array[Z_i(_globals)].z : float(Z_i(_globals)))); 39 _out.sk_FragColor = _globals.gAccessCount == 8 && all(array[0] == float4(1.0, 1.0, 0.25, 1.0)) ? _uniforms.colorGreen : _uniforms.colorRed; 40 return _out; 41} 42