1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 9*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 10*c8dee2aaSAndroid Build Coastguard Worker}; 11*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 14*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 15*c8dee2aaSAndroid Build Coastguard Worker}; 16*c8dee2aaSAndroid Build Coastguard Workerstruct Globals { 17*c8dee2aaSAndroid Build Coastguard Worker int gAccessCount; 18*c8dee2aaSAndroid Build Coastguard Worker}; 19*c8dee2aaSAndroid Build Coastguard Workerint Z_i(thread Globals& _globals) { 20*c8dee2aaSAndroid Build Coastguard Worker ++_globals.gAccessCount; 21*c8dee2aaSAndroid Build Coastguard Worker return 0; 22*c8dee2aaSAndroid Build Coastguard Worker} 23*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 24*c8dee2aaSAndroid Build Coastguard Worker Globals _globals{0}; 25*c8dee2aaSAndroid Build Coastguard Worker (void)_globals; 26*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 27*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 28*c8dee2aaSAndroid Build Coastguard Worker int _skTemp0; 29*c8dee2aaSAndroid Build Coastguard Worker int _skTemp1; 30*c8dee2aaSAndroid Build Coastguard Worker int _skTemp2; 31*c8dee2aaSAndroid Build Coastguard Worker int _skTemp3; 32*c8dee2aaSAndroid Build Coastguard Worker array<float4, 1> array; 33*c8dee2aaSAndroid Build Coastguard Worker array[Z_i(_globals)] = float4(_uniforms.colorGreen) * 0.5; 34*c8dee2aaSAndroid Build Coastguard Worker array[Z_i(_globals)].w = 2.0; 35*c8dee2aaSAndroid Build Coastguard Worker(_skTemp0 = Z_i(_globals), array[_skTemp0].y = array[_skTemp0].y * 4.0); 36*c8dee2aaSAndroid Build Coastguard Worker(_skTemp1 = Z_i(_globals), array[_skTemp1].yzw = array[_skTemp1].yzw * float3x3(0.5)); 37*c8dee2aaSAndroid Build Coastguard Worker(_skTemp2 = Z_i(_globals), array[_skTemp2].zywx = array[_skTemp2].zywx + float4(0.25, 0.0, 0.0, 0.75)); 38*c8dee2aaSAndroid Build Coastguard Worker(_skTemp3 = Z_i(_globals), array[_skTemp3].x = array[_skTemp3].x + (array[Z_i(_globals)].w <= 1.0 ? array[Z_i(_globals)].z : float(Z_i(_globals)))); 39*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = _globals.gAccessCount == 8 && all(array[0] == float4(1.0, 1.0, 0.25, 1.0)) ? _uniforms.colorGreen : _uniforms.colorRed; 40*c8dee2aaSAndroid Build Coastguard Worker return _out; 41*c8dee2aaSAndroid Build Coastguard Worker} 42