1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _12_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _12_colorRed : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workerstatic int gAccessCount = 0; 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Workerint Z_i() 18*c8dee2aaSAndroid Build Coastguard Worker{ 19*c8dee2aaSAndroid Build Coastguard Worker gAccessCount++; 20*c8dee2aaSAndroid Build Coastguard Worker return 0; 21*c8dee2aaSAndroid Build Coastguard Worker} 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _31) 24*c8dee2aaSAndroid Build Coastguard Worker{ 25*c8dee2aaSAndroid Build Coastguard Worker gAccessCount = 0; 26*c8dee2aaSAndroid Build Coastguard Worker int _41 = Z_i(); 27*c8dee2aaSAndroid Build Coastguard Worker float4 array[1] = { 0.0f.xxxx }; 28*c8dee2aaSAndroid Build Coastguard Worker array[_41] = _12_colorGreen * 0.5f; 29*c8dee2aaSAndroid Build Coastguard Worker int _45 = Z_i(); 30*c8dee2aaSAndroid Build Coastguard Worker array[_45].w = 2.0f; 31*c8dee2aaSAndroid Build Coastguard Worker int _50 = Z_i(); 32*c8dee2aaSAndroid Build Coastguard Worker array[_50].y *= 4.0f; 33*c8dee2aaSAndroid Build Coastguard Worker int _56 = Z_i(); 34*c8dee2aaSAndroid Build Coastguard Worker float3 _66 = mul(float3x3(float3(0.5f, 0.0f, 0.0f), float3(0.0f, 0.5f, 0.0f), float3(0.0f, 0.0f, 0.5f)), array[_56].yzw); 35*c8dee2aaSAndroid Build Coastguard Worker array[_56] = float4(array[_56].x, _66.x, _66.y, _66.z); 36*c8dee2aaSAndroid Build Coastguard Worker int _69 = Z_i(); 37*c8dee2aaSAndroid Build Coastguard Worker float4 _76 = array[_69].zywx + float4(0.25f, 0.0f, 0.0f, 0.75f); 38*c8dee2aaSAndroid Build Coastguard Worker array[_69] = float4(_76.w, _76.y, _76.x, _76.z); 39*c8dee2aaSAndroid Build Coastguard Worker int _79 = Z_i(); 40*c8dee2aaSAndroid Build Coastguard Worker int _83 = Z_i(); 41*c8dee2aaSAndroid Build Coastguard Worker float _90 = 0.0f; 42*c8dee2aaSAndroid Build Coastguard Worker if (array[_83].w <= 1.0f) 43*c8dee2aaSAndroid Build Coastguard Worker { 44*c8dee2aaSAndroid Build Coastguard Worker int _94 = Z_i(); 45*c8dee2aaSAndroid Build Coastguard Worker _90 = array[_94].z; 46*c8dee2aaSAndroid Build Coastguard Worker } 47*c8dee2aaSAndroid Build Coastguard Worker else 48*c8dee2aaSAndroid Build Coastguard Worker { 49*c8dee2aaSAndroid Build Coastguard Worker int _98 = Z_i(); 50*c8dee2aaSAndroid Build Coastguard Worker _90 = float(_98); 51*c8dee2aaSAndroid Build Coastguard Worker } 52*c8dee2aaSAndroid Build Coastguard Worker array[_79].x += _90; 53*c8dee2aaSAndroid Build Coastguard Worker bool _114 = false; 54*c8dee2aaSAndroid Build Coastguard Worker if (gAccessCount == 8) 55*c8dee2aaSAndroid Build Coastguard Worker { 56*c8dee2aaSAndroid Build Coastguard Worker _114 = all(bool4(array[0].x == float4(1.0f, 1.0f, 0.25f, 1.0f).x, array[0].y == float4(1.0f, 1.0f, 0.25f, 1.0f).y, array[0].z == float4(1.0f, 1.0f, 0.25f, 1.0f).z, array[0].w == float4(1.0f, 1.0f, 0.25f, 1.0f).w)); 57*c8dee2aaSAndroid Build Coastguard Worker } 58*c8dee2aaSAndroid Build Coastguard Worker else 59*c8dee2aaSAndroid Build Coastguard Worker { 60*c8dee2aaSAndroid Build Coastguard Worker _114 = false; 61*c8dee2aaSAndroid Build Coastguard Worker } 62*c8dee2aaSAndroid Build Coastguard Worker float4 _115 = 0.0f.xxxx; 63*c8dee2aaSAndroid Build Coastguard Worker if (_114) 64*c8dee2aaSAndroid Build Coastguard Worker { 65*c8dee2aaSAndroid Build Coastguard Worker _115 = _12_colorGreen; 66*c8dee2aaSAndroid Build Coastguard Worker } 67*c8dee2aaSAndroid Build Coastguard Worker else 68*c8dee2aaSAndroid Build Coastguard Worker { 69*c8dee2aaSAndroid Build Coastguard Worker _115 = _12_colorRed; 70*c8dee2aaSAndroid Build Coastguard Worker } 71*c8dee2aaSAndroid Build Coastguard Worker return _115; 72*c8dee2aaSAndroid Build Coastguard Worker} 73*c8dee2aaSAndroid Build Coastguard Worker 74*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 75*c8dee2aaSAndroid Build Coastguard Worker{ 76*c8dee2aaSAndroid Build Coastguard Worker float2 _22 = 0.0f.xx; 77*c8dee2aaSAndroid Build Coastguard Worker float4 _24 = main(_22); 78*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = _24; 79*c8dee2aaSAndroid Build Coastguard Worker} 80*c8dee2aaSAndroid Build Coastguard Worker 81*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 82*c8dee2aaSAndroid Build Coastguard Worker{ 83*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 84*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 85*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 86*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 87*c8dee2aaSAndroid Build Coastguard Worker} 88