xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwizzleAsLValueES3.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
5*c8dee2aaSAndroid Build Coastguard Workerint gAccessCount = 0;
6*c8dee2aaSAndroid Build Coastguard Workerint Z_i() {
7*c8dee2aaSAndroid Build Coastguard Worker    ++gAccessCount;
8*c8dee2aaSAndroid Build Coastguard Worker    return 0;
9*c8dee2aaSAndroid Build Coastguard Worker}
10*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
11*c8dee2aaSAndroid Build Coastguard Worker    vec4 array[1];
12*c8dee2aaSAndroid Build Coastguard Worker    array[Z_i()] = colorGreen * 0.5;
13*c8dee2aaSAndroid Build Coastguard Worker    array[Z_i()].w = 2.0;
14*c8dee2aaSAndroid Build Coastguard Worker    array[Z_i()].y *= 4.0;
15*c8dee2aaSAndroid Build Coastguard Worker    array[Z_i()].yzw *= mat3(0.5);
16*c8dee2aaSAndroid Build Coastguard Worker    array[Z_i()].zywx += vec4(0.25, 0.0, 0.0, 0.75);
17*c8dee2aaSAndroid Build Coastguard Worker    array[Z_i()].x += array[Z_i()].w <= 1.0 ? array[Z_i()].z : float(Z_i());
18*c8dee2aaSAndroid Build Coastguard Worker    return gAccessCount == 8 && array[0] == vec4(1.0, 1.0, 0.25, 1.0) ? colorGreen : colorRed;
19*c8dee2aaSAndroid Build Coastguard Worker}
20