1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen; 4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed; 5*c8dee2aaSAndroid Build Coastguard Workerint gAccessCount = 0; 6*c8dee2aaSAndroid Build Coastguard Workerint Z_i() { 7*c8dee2aaSAndroid Build Coastguard Worker ++gAccessCount; 8*c8dee2aaSAndroid Build Coastguard Worker return 0; 9*c8dee2aaSAndroid Build Coastguard Worker} 10*c8dee2aaSAndroid Build Coastguard Workervec4 main() { 11*c8dee2aaSAndroid Build Coastguard Worker vec4 array[1]; 12*c8dee2aaSAndroid Build Coastguard Worker array[Z_i()] = colorGreen * 0.5; 13*c8dee2aaSAndroid Build Coastguard Worker array[Z_i()].w = 2.0; 14*c8dee2aaSAndroid Build Coastguard Worker array[Z_i()].y *= 4.0; 15*c8dee2aaSAndroid Build Coastguard Worker array[Z_i()].yzw *= mat3(0.5); 16*c8dee2aaSAndroid Build Coastguard Worker array[Z_i()].zywx += vec4(0.25, 0.0, 0.0, 0.75); 17*c8dee2aaSAndroid Build Coastguard Worker array[Z_i()].x += array[Z_i()].w <= 1.0 ? array[Z_i()].z : float(Z_i()); 18*c8dee2aaSAndroid Build Coastguard Worker return gAccessCount == 8 && array[0] == vec4(1.0, 1.0, 0.25, 1.0) ? colorGreen : colorRed; 19*c8dee2aaSAndroid Build Coastguard Worker} 20