xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwitchWithLoopsES3.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerfn switch_with_continue_in_while_loop_bi(x: i32) -> bool {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    var val: i32 = 0;
14*c8dee2aaSAndroid Build Coastguard Worker    var i: i32 = 0;
15*c8dee2aaSAndroid Build Coastguard Worker    switch x {
16*c8dee2aaSAndroid Build Coastguard Worker      case 1, default {
17*c8dee2aaSAndroid Build Coastguard Worker        var _skTemp0: bool = false;
18*c8dee2aaSAndroid Build Coastguard Worker        if x == 1 {
19*c8dee2aaSAndroid Build Coastguard Worker          loop {
20*c8dee2aaSAndroid Build Coastguard Worker            if i < 10 {
21*c8dee2aaSAndroid Build Coastguard Worker              {
22*c8dee2aaSAndroid Build Coastguard Worker                i = i + i32(1);
23*c8dee2aaSAndroid Build Coastguard Worker                val = val + i32(1);
24*c8dee2aaSAndroid Build Coastguard Worker                continue;
25*c8dee2aaSAndroid Build Coastguard Worker              }
26*c8dee2aaSAndroid Build Coastguard Worker            } else {
27*c8dee2aaSAndroid Build Coastguard Worker              break;
28*c8dee2aaSAndroid Build Coastguard Worker            }
29*c8dee2aaSAndroid Build Coastguard Worker          }
30*c8dee2aaSAndroid Build Coastguard Worker          // fallthrough
31*c8dee2aaSAndroid Build Coastguard Worker        }
32*c8dee2aaSAndroid Build Coastguard Worker        val = val + i32(1);
33*c8dee2aaSAndroid Build Coastguard Worker      }
34*c8dee2aaSAndroid Build Coastguard Worker    }
35*c8dee2aaSAndroid Build Coastguard Worker    return val == 11;
36*c8dee2aaSAndroid Build Coastguard Worker  }
37*c8dee2aaSAndroid Build Coastguard Worker}
38*c8dee2aaSAndroid Build Coastguard Workerfn while_loop_with_break_in_switch_bi(x: i32) -> bool {
39*c8dee2aaSAndroid Build Coastguard Worker  {
40*c8dee2aaSAndroid Build Coastguard Worker    var val: i32 = 0;
41*c8dee2aaSAndroid Build Coastguard Worker    var i: i32 = 0;
42*c8dee2aaSAndroid Build Coastguard Worker    loop {
43*c8dee2aaSAndroid Build Coastguard Worker      if i < 10 {
44*c8dee2aaSAndroid Build Coastguard Worker        {
45*c8dee2aaSAndroid Build Coastguard Worker          i = i + i32(1);
46*c8dee2aaSAndroid Build Coastguard Worker          switch x {
47*c8dee2aaSAndroid Build Coastguard Worker            case 1 {
48*c8dee2aaSAndroid Build Coastguard Worker              val = val + i32(1);
49*c8dee2aaSAndroid Build Coastguard Worker              break;
50*c8dee2aaSAndroid Build Coastguard Worker            }
51*c8dee2aaSAndroid Build Coastguard Worker            case default {
52*c8dee2aaSAndroid Build Coastguard Worker              return false;
53*c8dee2aaSAndroid Build Coastguard Worker            }
54*c8dee2aaSAndroid Build Coastguard Worker          }
55*c8dee2aaSAndroid Build Coastguard Worker          val = val + i32(1);
56*c8dee2aaSAndroid Build Coastguard Worker        }
57*c8dee2aaSAndroid Build Coastguard Worker      } else {
58*c8dee2aaSAndroid Build Coastguard Worker        break;
59*c8dee2aaSAndroid Build Coastguard Worker      }
60*c8dee2aaSAndroid Build Coastguard Worker    }
61*c8dee2aaSAndroid Build Coastguard Worker    return val == 20;
62*c8dee2aaSAndroid Build Coastguard Worker  }
63*c8dee2aaSAndroid Build Coastguard Worker}
64*c8dee2aaSAndroid Build Coastguard Workerfn switch_with_break_in_do_while_loop_bi(x: i32) -> bool {
65*c8dee2aaSAndroid Build Coastguard Worker  {
66*c8dee2aaSAndroid Build Coastguard Worker    var val: i32 = 0;
67*c8dee2aaSAndroid Build Coastguard Worker    var i: i32 = 0;
68*c8dee2aaSAndroid Build Coastguard Worker    switch x {
69*c8dee2aaSAndroid Build Coastguard Worker      case 1, default {
70*c8dee2aaSAndroid Build Coastguard Worker        var _skTemp1: bool = false;
71*c8dee2aaSAndroid Build Coastguard Worker        if x == 1 {
72*c8dee2aaSAndroid Build Coastguard Worker          loop {
73*c8dee2aaSAndroid Build Coastguard Worker            {
74*c8dee2aaSAndroid Build Coastguard Worker              i = i + i32(1);
75*c8dee2aaSAndroid Build Coastguard Worker              val = val + i32(1);
76*c8dee2aaSAndroid Build Coastguard Worker              break;
77*c8dee2aaSAndroid Build Coastguard Worker            }
78*c8dee2aaSAndroid Build Coastguard Worker            continuing {
79*c8dee2aaSAndroid Build Coastguard Worker              break if i >= 10;
80*c8dee2aaSAndroid Build Coastguard Worker            }
81*c8dee2aaSAndroid Build Coastguard Worker          }
82*c8dee2aaSAndroid Build Coastguard Worker          // fallthrough
83*c8dee2aaSAndroid Build Coastguard Worker        }
84*c8dee2aaSAndroid Build Coastguard Worker        val = val + i32(1);
85*c8dee2aaSAndroid Build Coastguard Worker      }
86*c8dee2aaSAndroid Build Coastguard Worker    }
87*c8dee2aaSAndroid Build Coastguard Worker    return val == 2;
88*c8dee2aaSAndroid Build Coastguard Worker  }
89*c8dee2aaSAndroid Build Coastguard Worker}
90*c8dee2aaSAndroid Build Coastguard Workerfn switch_with_continue_in_do_while_loop_bi(x: i32) -> bool {
91*c8dee2aaSAndroid Build Coastguard Worker  {
92*c8dee2aaSAndroid Build Coastguard Worker    var val: i32 = 0;
93*c8dee2aaSAndroid Build Coastguard Worker    var i: i32 = 0;
94*c8dee2aaSAndroid Build Coastguard Worker    switch x {
95*c8dee2aaSAndroid Build Coastguard Worker      case 1, default {
96*c8dee2aaSAndroid Build Coastguard Worker        var _skTemp2: bool = false;
97*c8dee2aaSAndroid Build Coastguard Worker        if x == 1 {
98*c8dee2aaSAndroid Build Coastguard Worker          loop {
99*c8dee2aaSAndroid Build Coastguard Worker            {
100*c8dee2aaSAndroid Build Coastguard Worker              i = i + i32(1);
101*c8dee2aaSAndroid Build Coastguard Worker              val = val + i32(1);
102*c8dee2aaSAndroid Build Coastguard Worker              continue;
103*c8dee2aaSAndroid Build Coastguard Worker            }
104*c8dee2aaSAndroid Build Coastguard Worker            continuing {
105*c8dee2aaSAndroid Build Coastguard Worker              break if i >= 10;
106*c8dee2aaSAndroid Build Coastguard Worker            }
107*c8dee2aaSAndroid Build Coastguard Worker          }
108*c8dee2aaSAndroid Build Coastguard Worker          // fallthrough
109*c8dee2aaSAndroid Build Coastguard Worker        }
110*c8dee2aaSAndroid Build Coastguard Worker        val = val + i32(1);
111*c8dee2aaSAndroid Build Coastguard Worker      }
112*c8dee2aaSAndroid Build Coastguard Worker    }
113*c8dee2aaSAndroid Build Coastguard Worker    return val == 11;
114*c8dee2aaSAndroid Build Coastguard Worker  }
115*c8dee2aaSAndroid Build Coastguard Worker}
116*c8dee2aaSAndroid Build Coastguard Workerfn do_while_loop_with_break_in_switch_bi(x: i32) -> bool {
117*c8dee2aaSAndroid Build Coastguard Worker  {
118*c8dee2aaSAndroid Build Coastguard Worker    var val: i32 = 0;
119*c8dee2aaSAndroid Build Coastguard Worker    var i: i32 = 0;
120*c8dee2aaSAndroid Build Coastguard Worker    loop {
121*c8dee2aaSAndroid Build Coastguard Worker      {
122*c8dee2aaSAndroid Build Coastguard Worker        i = i + i32(1);
123*c8dee2aaSAndroid Build Coastguard Worker        switch x {
124*c8dee2aaSAndroid Build Coastguard Worker          case 1 {
125*c8dee2aaSAndroid Build Coastguard Worker            val = val + i32(1);
126*c8dee2aaSAndroid Build Coastguard Worker            break;
127*c8dee2aaSAndroid Build Coastguard Worker          }
128*c8dee2aaSAndroid Build Coastguard Worker          case default {
129*c8dee2aaSAndroid Build Coastguard Worker            return false;
130*c8dee2aaSAndroid Build Coastguard Worker          }
131*c8dee2aaSAndroid Build Coastguard Worker        }
132*c8dee2aaSAndroid Build Coastguard Worker        val = val + i32(1);
133*c8dee2aaSAndroid Build Coastguard Worker      }
134*c8dee2aaSAndroid Build Coastguard Worker      continuing {
135*c8dee2aaSAndroid Build Coastguard Worker        break if i >= 10;
136*c8dee2aaSAndroid Build Coastguard Worker      }
137*c8dee2aaSAndroid Build Coastguard Worker    }
138*c8dee2aaSAndroid Build Coastguard Worker    return val == 20;
139*c8dee2aaSAndroid Build Coastguard Worker  }
140*c8dee2aaSAndroid Build Coastguard Worker}
141*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
142*c8dee2aaSAndroid Build Coastguard Worker  {
143*c8dee2aaSAndroid Build Coastguard Worker    let x: i32 = i32(_globalUniforms.colorGreen.y);
144*c8dee2aaSAndroid Build Coastguard Worker    var _0_val: i32 = 0;
145*c8dee2aaSAndroid Build Coastguard Worker    var _1_i: i32 = 0;
146*c8dee2aaSAndroid Build Coastguard Worker    switch x {
147*c8dee2aaSAndroid Build Coastguard Worker      case 1, default {
148*c8dee2aaSAndroid Build Coastguard Worker        var _skTemp3: bool = false;
149*c8dee2aaSAndroid Build Coastguard Worker        if x == 1 {
150*c8dee2aaSAndroid Build Coastguard Worker          loop {
151*c8dee2aaSAndroid Build Coastguard Worker            if _1_i < 10 {
152*c8dee2aaSAndroid Build Coastguard Worker              {
153*c8dee2aaSAndroid Build Coastguard Worker                _1_i = _1_i + i32(1);
154*c8dee2aaSAndroid Build Coastguard Worker                _0_val = _0_val + i32(1);
155*c8dee2aaSAndroid Build Coastguard Worker                break;
156*c8dee2aaSAndroid Build Coastguard Worker              }
157*c8dee2aaSAndroid Build Coastguard Worker            } else {
158*c8dee2aaSAndroid Build Coastguard Worker              break;
159*c8dee2aaSAndroid Build Coastguard Worker            }
160*c8dee2aaSAndroid Build Coastguard Worker          }
161*c8dee2aaSAndroid Build Coastguard Worker          // fallthrough
162*c8dee2aaSAndroid Build Coastguard Worker        }
163*c8dee2aaSAndroid Build Coastguard Worker        _0_val = _0_val + i32(1);
164*c8dee2aaSAndroid Build Coastguard Worker      }
165*c8dee2aaSAndroid Build Coastguard Worker    }
166*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp4: vec4<f32>;
167*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp5: bool;
168*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp6: bool;
169*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp7: bool;
170*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp8: bool;
171*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp9: bool;
172*c8dee2aaSAndroid Build Coastguard Worker    if _0_val == 2 {
173*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp10 = switch_with_continue_in_while_loop_bi(x);
174*c8dee2aaSAndroid Build Coastguard Worker      _skTemp9 = _skTemp10;
175*c8dee2aaSAndroid Build Coastguard Worker    } else {
176*c8dee2aaSAndroid Build Coastguard Worker      _skTemp9 = false;
177*c8dee2aaSAndroid Build Coastguard Worker    }
178*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp9 {
179*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp11 = while_loop_with_break_in_switch_bi(x);
180*c8dee2aaSAndroid Build Coastguard Worker      _skTemp8 = _skTemp11;
181*c8dee2aaSAndroid Build Coastguard Worker    } else {
182*c8dee2aaSAndroid Build Coastguard Worker      _skTemp8 = false;
183*c8dee2aaSAndroid Build Coastguard Worker    }
184*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp8 {
185*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp12 = switch_with_break_in_do_while_loop_bi(x);
186*c8dee2aaSAndroid Build Coastguard Worker      _skTemp7 = _skTemp12;
187*c8dee2aaSAndroid Build Coastguard Worker    } else {
188*c8dee2aaSAndroid Build Coastguard Worker      _skTemp7 = false;
189*c8dee2aaSAndroid Build Coastguard Worker    }
190*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp7 {
191*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp13 = switch_with_continue_in_do_while_loop_bi(x);
192*c8dee2aaSAndroid Build Coastguard Worker      _skTemp6 = _skTemp13;
193*c8dee2aaSAndroid Build Coastguard Worker    } else {
194*c8dee2aaSAndroid Build Coastguard Worker      _skTemp6 = false;
195*c8dee2aaSAndroid Build Coastguard Worker    }
196*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp6 {
197*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp14 = do_while_loop_with_break_in_switch_bi(x);
198*c8dee2aaSAndroid Build Coastguard Worker      _skTemp5 = _skTemp14;
199*c8dee2aaSAndroid Build Coastguard Worker    } else {
200*c8dee2aaSAndroid Build Coastguard Worker      _skTemp5 = false;
201*c8dee2aaSAndroid Build Coastguard Worker    }
202*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp5 {
203*c8dee2aaSAndroid Build Coastguard Worker      _skTemp4 = _globalUniforms.colorGreen;
204*c8dee2aaSAndroid Build Coastguard Worker    } else {
205*c8dee2aaSAndroid Build Coastguard Worker      _skTemp4 = _globalUniforms.colorRed;
206*c8dee2aaSAndroid Build Coastguard Worker    }
207*c8dee2aaSAndroid Build Coastguard Worker    return _skTemp4;
208*c8dee2aaSAndroid Build Coastguard Worker  }
209*c8dee2aaSAndroid Build Coastguard Worker}
210*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
211*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
212*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
213*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
214*c8dee2aaSAndroid Build Coastguard Worker}
215