1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11*c8dee2aaSAndroid Build Coastguard Workerfn switch_with_continue_in_loop_bi(x: i32) -> bool { 12*c8dee2aaSAndroid Build Coastguard Worker { 13*c8dee2aaSAndroid Build Coastguard Worker var val: i32 = 0; 14*c8dee2aaSAndroid Build Coastguard Worker switch x { 15*c8dee2aaSAndroid Build Coastguard Worker case 1, default { 16*c8dee2aaSAndroid Build Coastguard Worker var _skTemp0: bool = false; 17*c8dee2aaSAndroid Build Coastguard Worker if x == 1 { 18*c8dee2aaSAndroid Build Coastguard Worker { 19*c8dee2aaSAndroid Build Coastguard Worker var i: i32 = 0; 20*c8dee2aaSAndroid Build Coastguard Worker loop { 21*c8dee2aaSAndroid Build Coastguard Worker { 22*c8dee2aaSAndroid Build Coastguard Worker val = val + i32(1); 23*c8dee2aaSAndroid Build Coastguard Worker continue; 24*c8dee2aaSAndroid Build Coastguard Worker } 25*c8dee2aaSAndroid Build Coastguard Worker continuing { 26*c8dee2aaSAndroid Build Coastguard Worker i = i + i32(1); 27*c8dee2aaSAndroid Build Coastguard Worker break if i >= 10; 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker } 30*c8dee2aaSAndroid Build Coastguard Worker } 31*c8dee2aaSAndroid Build Coastguard Worker // fallthrough 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker val = val + i32(1); 34*c8dee2aaSAndroid Build Coastguard Worker } 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker return val == 11; 37*c8dee2aaSAndroid Build Coastguard Worker } 38*c8dee2aaSAndroid Build Coastguard Worker} 39*c8dee2aaSAndroid Build Coastguard Workerfn loop_with_break_in_switch_bi(x: i32) -> bool { 40*c8dee2aaSAndroid Build Coastguard Worker { 41*c8dee2aaSAndroid Build Coastguard Worker var val: i32 = 0; 42*c8dee2aaSAndroid Build Coastguard Worker { 43*c8dee2aaSAndroid Build Coastguard Worker var i: i32 = 0; 44*c8dee2aaSAndroid Build Coastguard Worker loop { 45*c8dee2aaSAndroid Build Coastguard Worker { 46*c8dee2aaSAndroid Build Coastguard Worker switch x { 47*c8dee2aaSAndroid Build Coastguard Worker case 1 { 48*c8dee2aaSAndroid Build Coastguard Worker val = val + i32(1); 49*c8dee2aaSAndroid Build Coastguard Worker break; 50*c8dee2aaSAndroid Build Coastguard Worker } 51*c8dee2aaSAndroid Build Coastguard Worker case default { 52*c8dee2aaSAndroid Build Coastguard Worker return false; 53*c8dee2aaSAndroid Build Coastguard Worker } 54*c8dee2aaSAndroid Build Coastguard Worker } 55*c8dee2aaSAndroid Build Coastguard Worker val = val + i32(1); 56*c8dee2aaSAndroid Build Coastguard Worker } 57*c8dee2aaSAndroid Build Coastguard Worker continuing { 58*c8dee2aaSAndroid Build Coastguard Worker i = i + i32(1); 59*c8dee2aaSAndroid Build Coastguard Worker break if i >= 10; 60*c8dee2aaSAndroid Build Coastguard Worker } 61*c8dee2aaSAndroid Build Coastguard Worker } 62*c8dee2aaSAndroid Build Coastguard Worker } 63*c8dee2aaSAndroid Build Coastguard Worker return val == 20; 64*c8dee2aaSAndroid Build Coastguard Worker } 65*c8dee2aaSAndroid Build Coastguard Worker} 66*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 67*c8dee2aaSAndroid Build Coastguard Worker { 68*c8dee2aaSAndroid Build Coastguard Worker let x: i32 = i32(_globalUniforms.colorGreen.y); 69*c8dee2aaSAndroid Build Coastguard Worker var _0_val: i32 = 0; 70*c8dee2aaSAndroid Build Coastguard Worker switch x { 71*c8dee2aaSAndroid Build Coastguard Worker case 1, default { 72*c8dee2aaSAndroid Build Coastguard Worker var _skTemp1: bool = false; 73*c8dee2aaSAndroid Build Coastguard Worker if x == 1 { 74*c8dee2aaSAndroid Build Coastguard Worker { 75*c8dee2aaSAndroid Build Coastguard Worker var _1_i: i32 = 0; 76*c8dee2aaSAndroid Build Coastguard Worker loop { 77*c8dee2aaSAndroid Build Coastguard Worker { 78*c8dee2aaSAndroid Build Coastguard Worker _0_val = _0_val + i32(1); 79*c8dee2aaSAndroid Build Coastguard Worker break; 80*c8dee2aaSAndroid Build Coastguard Worker } 81*c8dee2aaSAndroid Build Coastguard Worker continuing { 82*c8dee2aaSAndroid Build Coastguard Worker _1_i = _1_i + i32(1); 83*c8dee2aaSAndroid Build Coastguard Worker break if _1_i >= 10; 84*c8dee2aaSAndroid Build Coastguard Worker } 85*c8dee2aaSAndroid Build Coastguard Worker } 86*c8dee2aaSAndroid Build Coastguard Worker } 87*c8dee2aaSAndroid Build Coastguard Worker // fallthrough 88*c8dee2aaSAndroid Build Coastguard Worker } 89*c8dee2aaSAndroid Build Coastguard Worker _0_val = _0_val + i32(1); 90*c8dee2aaSAndroid Build Coastguard Worker } 91*c8dee2aaSAndroid Build Coastguard Worker } 92*c8dee2aaSAndroid Build Coastguard Worker var _skTemp2: vec4<f32>; 93*c8dee2aaSAndroid Build Coastguard Worker var _skTemp3: bool; 94*c8dee2aaSAndroid Build Coastguard Worker var _skTemp4: bool; 95*c8dee2aaSAndroid Build Coastguard Worker if _0_val == 2 { 96*c8dee2aaSAndroid Build Coastguard Worker let _skTemp5 = switch_with_continue_in_loop_bi(x); 97*c8dee2aaSAndroid Build Coastguard Worker _skTemp4 = _skTemp5; 98*c8dee2aaSAndroid Build Coastguard Worker } else { 99*c8dee2aaSAndroid Build Coastguard Worker _skTemp4 = false; 100*c8dee2aaSAndroid Build Coastguard Worker } 101*c8dee2aaSAndroid Build Coastguard Worker if _skTemp4 { 102*c8dee2aaSAndroid Build Coastguard Worker let _skTemp6 = loop_with_break_in_switch_bi(x); 103*c8dee2aaSAndroid Build Coastguard Worker _skTemp3 = _skTemp6; 104*c8dee2aaSAndroid Build Coastguard Worker } else { 105*c8dee2aaSAndroid Build Coastguard Worker _skTemp3 = false; 106*c8dee2aaSAndroid Build Coastguard Worker } 107*c8dee2aaSAndroid Build Coastguard Worker if _skTemp3 { 108*c8dee2aaSAndroid Build Coastguard Worker _skTemp2 = _globalUniforms.colorGreen; 109*c8dee2aaSAndroid Build Coastguard Worker } else { 110*c8dee2aaSAndroid Build Coastguard Worker _skTemp2 = _globalUniforms.colorRed; 111*c8dee2aaSAndroid Build Coastguard Worker } 112*c8dee2aaSAndroid Build Coastguard Worker return _skTemp2; 113*c8dee2aaSAndroid Build Coastguard Worker } 114*c8dee2aaSAndroid Build Coastguard Worker} 115*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 116*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 117*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 118*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 119*c8dee2aaSAndroid Build Coastguard Worker} 120