xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwitchWithLoops.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerfn switch_with_continue_in_loop_bi(x: i32) -> bool {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    var val: i32 = 0;
14*c8dee2aaSAndroid Build Coastguard Worker    switch x {
15*c8dee2aaSAndroid Build Coastguard Worker      case 1, default {
16*c8dee2aaSAndroid Build Coastguard Worker        var _skTemp0: bool = false;
17*c8dee2aaSAndroid Build Coastguard Worker        if x == 1 {
18*c8dee2aaSAndroid Build Coastguard Worker          {
19*c8dee2aaSAndroid Build Coastguard Worker            var i: i32 = 0;
20*c8dee2aaSAndroid Build Coastguard Worker            loop {
21*c8dee2aaSAndroid Build Coastguard Worker              {
22*c8dee2aaSAndroid Build Coastguard Worker                val = val + i32(1);
23*c8dee2aaSAndroid Build Coastguard Worker                continue;
24*c8dee2aaSAndroid Build Coastguard Worker              }
25*c8dee2aaSAndroid Build Coastguard Worker              continuing {
26*c8dee2aaSAndroid Build Coastguard Worker                i = i + i32(1);
27*c8dee2aaSAndroid Build Coastguard Worker                break if i >= 10;
28*c8dee2aaSAndroid Build Coastguard Worker              }
29*c8dee2aaSAndroid Build Coastguard Worker            }
30*c8dee2aaSAndroid Build Coastguard Worker          }
31*c8dee2aaSAndroid Build Coastguard Worker          // fallthrough
32*c8dee2aaSAndroid Build Coastguard Worker        }
33*c8dee2aaSAndroid Build Coastguard Worker        val = val + i32(1);
34*c8dee2aaSAndroid Build Coastguard Worker      }
35*c8dee2aaSAndroid Build Coastguard Worker    }
36*c8dee2aaSAndroid Build Coastguard Worker    return val == 11;
37*c8dee2aaSAndroid Build Coastguard Worker  }
38*c8dee2aaSAndroid Build Coastguard Worker}
39*c8dee2aaSAndroid Build Coastguard Workerfn loop_with_break_in_switch_bi(x: i32) -> bool {
40*c8dee2aaSAndroid Build Coastguard Worker  {
41*c8dee2aaSAndroid Build Coastguard Worker    var val: i32 = 0;
42*c8dee2aaSAndroid Build Coastguard Worker    {
43*c8dee2aaSAndroid Build Coastguard Worker      var i: i32 = 0;
44*c8dee2aaSAndroid Build Coastguard Worker      loop {
45*c8dee2aaSAndroid Build Coastguard Worker        {
46*c8dee2aaSAndroid Build Coastguard Worker          switch x {
47*c8dee2aaSAndroid Build Coastguard Worker            case 1 {
48*c8dee2aaSAndroid Build Coastguard Worker              val = val + i32(1);
49*c8dee2aaSAndroid Build Coastguard Worker              break;
50*c8dee2aaSAndroid Build Coastguard Worker            }
51*c8dee2aaSAndroid Build Coastguard Worker            case default {
52*c8dee2aaSAndroid Build Coastguard Worker              return false;
53*c8dee2aaSAndroid Build Coastguard Worker            }
54*c8dee2aaSAndroid Build Coastguard Worker          }
55*c8dee2aaSAndroid Build Coastguard Worker          val = val + i32(1);
56*c8dee2aaSAndroid Build Coastguard Worker        }
57*c8dee2aaSAndroid Build Coastguard Worker        continuing {
58*c8dee2aaSAndroid Build Coastguard Worker          i = i + i32(1);
59*c8dee2aaSAndroid Build Coastguard Worker          break if i >= 10;
60*c8dee2aaSAndroid Build Coastguard Worker        }
61*c8dee2aaSAndroid Build Coastguard Worker      }
62*c8dee2aaSAndroid Build Coastguard Worker    }
63*c8dee2aaSAndroid Build Coastguard Worker    return val == 20;
64*c8dee2aaSAndroid Build Coastguard Worker  }
65*c8dee2aaSAndroid Build Coastguard Worker}
66*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
67*c8dee2aaSAndroid Build Coastguard Worker  {
68*c8dee2aaSAndroid Build Coastguard Worker    let x: i32 = i32(_globalUniforms.colorGreen.y);
69*c8dee2aaSAndroid Build Coastguard Worker    var _0_val: i32 = 0;
70*c8dee2aaSAndroid Build Coastguard Worker    switch x {
71*c8dee2aaSAndroid Build Coastguard Worker      case 1, default {
72*c8dee2aaSAndroid Build Coastguard Worker        var _skTemp1: bool = false;
73*c8dee2aaSAndroid Build Coastguard Worker        if x == 1 {
74*c8dee2aaSAndroid Build Coastguard Worker          {
75*c8dee2aaSAndroid Build Coastguard Worker            var _1_i: i32 = 0;
76*c8dee2aaSAndroid Build Coastguard Worker            loop {
77*c8dee2aaSAndroid Build Coastguard Worker              {
78*c8dee2aaSAndroid Build Coastguard Worker                _0_val = _0_val + i32(1);
79*c8dee2aaSAndroid Build Coastguard Worker                break;
80*c8dee2aaSAndroid Build Coastguard Worker              }
81*c8dee2aaSAndroid Build Coastguard Worker              continuing {
82*c8dee2aaSAndroid Build Coastguard Worker                _1_i = _1_i + i32(1);
83*c8dee2aaSAndroid Build Coastguard Worker                break if _1_i >= 10;
84*c8dee2aaSAndroid Build Coastguard Worker              }
85*c8dee2aaSAndroid Build Coastguard Worker            }
86*c8dee2aaSAndroid Build Coastguard Worker          }
87*c8dee2aaSAndroid Build Coastguard Worker          // fallthrough
88*c8dee2aaSAndroid Build Coastguard Worker        }
89*c8dee2aaSAndroid Build Coastguard Worker        _0_val = _0_val + i32(1);
90*c8dee2aaSAndroid Build Coastguard Worker      }
91*c8dee2aaSAndroid Build Coastguard Worker    }
92*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp2: vec4<f32>;
93*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp3: bool;
94*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp4: bool;
95*c8dee2aaSAndroid Build Coastguard Worker    if _0_val == 2 {
96*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp5 = switch_with_continue_in_loop_bi(x);
97*c8dee2aaSAndroid Build Coastguard Worker      _skTemp4 = _skTemp5;
98*c8dee2aaSAndroid Build Coastguard Worker    } else {
99*c8dee2aaSAndroid Build Coastguard Worker      _skTemp4 = false;
100*c8dee2aaSAndroid Build Coastguard Worker    }
101*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp4 {
102*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp6 = loop_with_break_in_switch_bi(x);
103*c8dee2aaSAndroid Build Coastguard Worker      _skTemp3 = _skTemp6;
104*c8dee2aaSAndroid Build Coastguard Worker    } else {
105*c8dee2aaSAndroid Build Coastguard Worker      _skTemp3 = false;
106*c8dee2aaSAndroid Build Coastguard Worker    }
107*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp3 {
108*c8dee2aaSAndroid Build Coastguard Worker      _skTemp2 = _globalUniforms.colorGreen;
109*c8dee2aaSAndroid Build Coastguard Worker    } else {
110*c8dee2aaSAndroid Build Coastguard Worker      _skTemp2 = _globalUniforms.colorRed;
111*c8dee2aaSAndroid Build Coastguard Worker    }
112*c8dee2aaSAndroid Build Coastguard Worker    return _skTemp2;
113*c8dee2aaSAndroid Build Coastguard Worker  }
114*c8dee2aaSAndroid Build Coastguard Worker}
115*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
116*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
117*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
118*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
119*c8dee2aaSAndroid Build Coastguard Worker}
120