1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen; 4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed; 5*c8dee2aaSAndroid Build Coastguard Workerbool switch_fallthrough_twice_bi(int value) { 6*c8dee2aaSAndroid Build Coastguard Worker bool ok = false; 7*c8dee2aaSAndroid Build Coastguard Worker switch (value) { 8*c8dee2aaSAndroid Build Coastguard Worker case 0: 9*c8dee2aaSAndroid Build Coastguard Worker break; 10*c8dee2aaSAndroid Build Coastguard Worker case 1: 11*c8dee2aaSAndroid Build Coastguard Worker case 2: 12*c8dee2aaSAndroid Build Coastguard Worker case 3: 13*c8dee2aaSAndroid Build Coastguard Worker ok = true; 14*c8dee2aaSAndroid Build Coastguard Worker break; 15*c8dee2aaSAndroid Build Coastguard Worker default: 16*c8dee2aaSAndroid Build Coastguard Worker break; 17*c8dee2aaSAndroid Build Coastguard Worker } 18*c8dee2aaSAndroid Build Coastguard Worker return ok; 19*c8dee2aaSAndroid Build Coastguard Worker} 20*c8dee2aaSAndroid Build Coastguard Workervec4 main() { 21*c8dee2aaSAndroid Build Coastguard Worker int x = int(colorGreen.y); 22*c8dee2aaSAndroid Build Coastguard Worker bool _0_ok = false; 23*c8dee2aaSAndroid Build Coastguard Worker switch (x) { 24*c8dee2aaSAndroid Build Coastguard Worker case 2: 25*c8dee2aaSAndroid Build Coastguard Worker break; 26*c8dee2aaSAndroid Build Coastguard Worker case 1: 27*c8dee2aaSAndroid Build Coastguard Worker case 0: 28*c8dee2aaSAndroid Build Coastguard Worker _0_ok = true; 29*c8dee2aaSAndroid Build Coastguard Worker break; 30*c8dee2aaSAndroid Build Coastguard Worker default: 31*c8dee2aaSAndroid Build Coastguard Worker break; 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker return _0_ok && switch_fallthrough_twice_bi(x) ? colorGreen : colorRed; 34*c8dee2aaSAndroid Build Coastguard Worker} 35