1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen; 4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed; 5*c8dee2aaSAndroid Build Coastguard Workerbool switch_fallthrough_groups_bi(int value) { 6*c8dee2aaSAndroid Build Coastguard Worker bool ok = false; 7*c8dee2aaSAndroid Build Coastguard Worker switch (value) { 8*c8dee2aaSAndroid Build Coastguard Worker case -1: 9*c8dee2aaSAndroid Build Coastguard Worker ok = false; 10*c8dee2aaSAndroid Build Coastguard Worker case 0: 11*c8dee2aaSAndroid Build Coastguard Worker return false; 12*c8dee2aaSAndroid Build Coastguard Worker case 1: 13*c8dee2aaSAndroid Build Coastguard Worker ok = true; 14*c8dee2aaSAndroid Build Coastguard Worker case 2: 15*c8dee2aaSAndroid Build Coastguard Worker case 3: 16*c8dee2aaSAndroid Build Coastguard Worker break; 17*c8dee2aaSAndroid Build Coastguard Worker case 4: 18*c8dee2aaSAndroid Build Coastguard Worker ok = false; 19*c8dee2aaSAndroid Build Coastguard Worker case 5: 20*c8dee2aaSAndroid Build Coastguard Worker case 6: 21*c8dee2aaSAndroid Build Coastguard Worker case 7: 22*c8dee2aaSAndroid Build Coastguard Worker default: 23*c8dee2aaSAndroid Build Coastguard Worker break; 24*c8dee2aaSAndroid Build Coastguard Worker } 25*c8dee2aaSAndroid Build Coastguard Worker return ok; 26*c8dee2aaSAndroid Build Coastguard Worker} 27*c8dee2aaSAndroid Build Coastguard Workervec4 main() { 28*c8dee2aaSAndroid Build Coastguard Worker int x = int(colorGreen.y); 29*c8dee2aaSAndroid Build Coastguard Worker return switch_fallthrough_groups_bi(x) ? colorGreen : colorRed; 30*c8dee2aaSAndroid Build Coastguard Worker} 31