1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11struct InnerLUT { 12 values: vec3<f32>, 13}; 14struct OuterLUT { 15 inner: array<InnerLUT, 3>, 16}; 17struct Root { 18 valueAtRoot: i32, 19 outer: array<OuterLUT, 3>, 20}; 21fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 22 { 23 var data: Root; 24 data.valueAtRoot = 1234; 25 var values: vec3<f32> = vec3<f32>(0.0); 26 { 27 var i: i32 = 0; 28 loop { 29 { 30 { 31 var j: i32 = 0; 32 loop { 33 { 34 values = values + vec3<f32>(1.0, 10.0, 100.0); 35 { 36 var k: i32 = 0; 37 loop { 38 { 39 data.outer[i].inner[j].values[k] = values[k]; 40 } 41 continuing { 42 k = k + i32(1); 43 break if k >= 3; 44 } 45 } 46 } 47 } 48 continuing { 49 j = j + i32(1); 50 break if j >= 3; 51 } 52 } 53 } 54 } 55 continuing { 56 i = i + i32(1); 57 break if i >= 3; 58 } 59 } 60 } 61 let ok: bool = (((((((((data.valueAtRoot == 1234) && all(data.outer[0].inner[0].values == vec3<f32>(1.0, 10.0, 100.0))) && all(data.outer[0].inner[1].values == vec3<f32>(2.0, 20.0, 200.0))) && all(data.outer[0].inner[2].values == vec3<f32>(3.0, 30.0, 300.0))) && all(data.outer[1].inner[0].values == vec3<f32>(4.0, 40.0, 400.0))) && all(data.outer[1].inner[1].values == vec3<f32>(5.0, 50.0, 500.0))) && all(data.outer[1].inner[2].values == vec3<f32>(6.0, 60.0, 600.0))) && all(data.outer[2].inner[0].values == vec3<f32>(7.0, 70.0, 700.0))) && all(data.outer[2].inner[1].values == vec3<f32>(8.0, 80.0, 800.0))) && all(data.outer[2].inner[2].values == vec3<f32>(9.0, 90.0, 900.0)); 62 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok)); 63 } 64} 65@fragment fn main() -> FSOut { 66 var _stageOut: FSOut; 67 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 68 return _stageOut; 69} 70