xref: /aosp_15_r20/external/skia/tests/sksl/shared/StructIndexStore.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct InnerLUT {
8*c8dee2aaSAndroid Build Coastguard Worker    float3 values;
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Workerstruct OuterLUT {
11*c8dee2aaSAndroid Build Coastguard Worker    array<InnerLUT, 3> inner;
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Workerstruct Root {
14*c8dee2aaSAndroid Build Coastguard Worker    int valueAtRoot;
15*c8dee2aaSAndroid Build Coastguard Worker    array<OuterLUT, 3> outer;
16*c8dee2aaSAndroid Build Coastguard Worker};
17*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms {
18*c8dee2aaSAndroid Build Coastguard Worker    half4 colorGreen;
19*c8dee2aaSAndroid Build Coastguard Worker    half4 colorRed;
20*c8dee2aaSAndroid Build Coastguard Worker};
21*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
22*c8dee2aaSAndroid Build Coastguard Worker};
23*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
24*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
25*c8dee2aaSAndroid Build Coastguard Worker};
26*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
27*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
28*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
29*c8dee2aaSAndroid Build Coastguard Worker    Root data;
30*c8dee2aaSAndroid Build Coastguard Worker    data.valueAtRoot = 1234;
31*c8dee2aaSAndroid Build Coastguard Worker    float3 values = float3(0.0);
32*c8dee2aaSAndroid Build Coastguard Worker    for (int i = 0;i < 3; ++i) {
33*c8dee2aaSAndroid Build Coastguard Worker        for (int j = 0;j < 3; ++j) {
34*c8dee2aaSAndroid Build Coastguard Worker            values += float3(1.0, 10.0, 100.0);
35*c8dee2aaSAndroid Build Coastguard Worker            for (int k = 0;k < 3; ++k) {
36*c8dee2aaSAndroid Build Coastguard Worker                data.outer[i].inner[j].values[k] = values[k];
37*c8dee2aaSAndroid Build Coastguard Worker            }
38*c8dee2aaSAndroid Build Coastguard Worker        }
39*c8dee2aaSAndroid Build Coastguard Worker    }
40*c8dee2aaSAndroid Build Coastguard Worker    bool ok = ((((((((data.valueAtRoot == 1234 && all(data.outer[0].inner[0].values == float3(1.0, 10.0, 100.0))) && all(data.outer[0].inner[1].values == float3(2.0, 20.0, 200.0))) && all(data.outer[0].inner[2].values == float3(3.0, 30.0, 300.0))) && all(data.outer[1].inner[0].values == float3(4.0, 40.0, 400.0))) && all(data.outer[1].inner[1].values == float3(5.0, 50.0, 500.0))) && all(data.outer[1].inner[2].values == float3(6.0, 60.0, 600.0))) && all(data.outer[2].inner[0].values == float3(7.0, 70.0, 700.0))) && all(data.outer[2].inner[1].values == float3(8.0, 80.0, 800.0))) && all(data.outer[2].inner[2].values == float3(9.0, 90.0, 900.0));
41*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed;
42*c8dee2aaSAndroid Build Coastguard Worker    return _out;
43*c8dee2aaSAndroid Build Coastguard Worker}
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