1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct InnerLUT { 8*c8dee2aaSAndroid Build Coastguard Worker float3 values; 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Workerstruct OuterLUT { 11*c8dee2aaSAndroid Build Coastguard Worker array<InnerLUT, 3> inner; 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Workerstruct Root { 14*c8dee2aaSAndroid Build Coastguard Worker array<OuterLUT, 3> outer; 15*c8dee2aaSAndroid Build Coastguard Worker}; 16*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 17*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 18*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 19*c8dee2aaSAndroid Build Coastguard Worker}; 20*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 21*c8dee2aaSAndroid Build Coastguard Worker}; 22*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 23*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 24*c8dee2aaSAndroid Build Coastguard Worker}; 25*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 26*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 27*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 28*c8dee2aaSAndroid Build Coastguard Worker Root data; 29*c8dee2aaSAndroid Build Coastguard Worker data.outer[0].inner[0].values = float3(1.0, 10.0, 100.0); 30*c8dee2aaSAndroid Build Coastguard Worker data.outer[0].inner[1].values = float3(2.0, 20.0, 200.0); 31*c8dee2aaSAndroid Build Coastguard Worker data.outer[0].inner[2].values = float3(3.0, 30.0, 300.0); 32*c8dee2aaSAndroid Build Coastguard Worker data.outer[1].inner[0].values = float3(4.0, 40.0, 400.0); 33*c8dee2aaSAndroid Build Coastguard Worker data.outer[1].inner[1].values = float3(5.0, 50.0, 500.0); 34*c8dee2aaSAndroid Build Coastguard Worker data.outer[1].inner[2].values = float3(6.0, 60.0, 600.0); 35*c8dee2aaSAndroid Build Coastguard Worker data.outer[2].inner[0].values = float3(7.0, 70.0, 700.0); 36*c8dee2aaSAndroid Build Coastguard Worker data.outer[2].inner[1].values = float3(8.0, 80.0, 800.0); 37*c8dee2aaSAndroid Build Coastguard Worker data.outer[2].inner[2].values = float3(9.0, 90.0, 900.0); 38*c8dee2aaSAndroid Build Coastguard Worker float3 expected = float3(0.0); 39*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0;i < 3; ++i) { 40*c8dee2aaSAndroid Build Coastguard Worker for (int j = 0;j < 3; ++j) { 41*c8dee2aaSAndroid Build Coastguard Worker expected += float3(1.0, 10.0, 100.0); 42*c8dee2aaSAndroid Build Coastguard Worker if (any(data.outer[i].inner[j].values != expected)) { 43*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = _uniforms.colorRed; 44*c8dee2aaSAndroid Build Coastguard Worker return _out; 45*c8dee2aaSAndroid Build Coastguard Worker } 46*c8dee2aaSAndroid Build Coastguard Worker for (int k = 0;k < 3; ++k) { 47*c8dee2aaSAndroid Build Coastguard Worker if (data.outer[i].inner[j].values[k] != expected[k]) { 48*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = _uniforms.colorRed; 49*c8dee2aaSAndroid Build Coastguard Worker return _out; 50*c8dee2aaSAndroid Build Coastguard Worker } 51*c8dee2aaSAndroid Build Coastguard Worker } 52*c8dee2aaSAndroid Build Coastguard Worker } 53*c8dee2aaSAndroid Build Coastguard Worker } 54*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = _uniforms.colorGreen; 55*c8dee2aaSAndroid Build Coastguard Worker return _out; 56*c8dee2aaSAndroid Build Coastguard Worker} 57