1*c8dee2aaSAndroid Build Coastguard Worker### Compilation failed: 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workererror: Tint compilation failed. 4*c8dee2aaSAndroid Build Coastguard Worker 5*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 6*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 7*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 8*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 11*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 12*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 13*c8dee2aaSAndroid Build Coastguard Worker testArray: array<f32, 5>, 14*c8dee2aaSAndroid Build Coastguard Worker}; 15*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 16*c8dee2aaSAndroid Build Coastguard Workerstruct S { 17*c8dee2aaSAndroid Build Coastguard Worker x: i32, 18*c8dee2aaSAndroid Build Coastguard Worker y: i32, 19*c8dee2aaSAndroid Build Coastguard Worker m: mat2x2<f32>, 20*c8dee2aaSAndroid Build Coastguard Worker a: array<f32, 5>, 21*c8dee2aaSAndroid Build Coastguard Worker}; 22*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 23*c8dee2aaSAndroid Build Coastguard Worker { 24*c8dee2aaSAndroid Build Coastguard Worker const R_array: array<f32, 5> = array<f32, 5>(1.0, 2.0, 3.0, 4.0, 5.0); 25*c8dee2aaSAndroid Build Coastguard Worker let s1: S = S(1, 2, mat2x2<f32>(1.0, 0.0, 0.0, 1.0), R_array); 26*c8dee2aaSAndroid Build Coastguard Worker let s2: S = S(1, 2, mat2x2<f32>(1.0, 0.0, 0.0, 1.0), _globalUniforms.testArray); 27*c8dee2aaSAndroid Build Coastguard Worker const s3: S = S(1, 2, mat2x2<f32>(2.0, 0.0, 0.0, 2.0), array<f32, 5>(1.0, 2.0, 3.0, 4.0, 5.0)); 28*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((s1.x == s2.x) && (s1.y == s2.y) && (all(s1.m[0] == s2.m[0]) && all(s1.m[1] == s2.m[1])) && ((s1.a[0] == s2.a[0]) && (s1.a[1] == s2.a[1]) && (s1.a[2] == s2.a[2]) && (s1.a[3] == s2.a[3]) && (s1.a[4] == s2.a[4]))) && ((s1.x != s3.x) || (s1.y != s3.y) || (any(s1.m[0] != s3.m[0]) || any(s1.m[1] != s3.m[1])) || ((s1.a[0] != s3.a[0]) || (s1.a[1] != s3.a[1]) || (s1.a[2] != s3.a[2]) || (s1.a[3] != s3.a[3]) || (s1.a[4] != s3.a[4]))))); 29*c8dee2aaSAndroid Build Coastguard Worker } 30*c8dee2aaSAndroid Build Coastguard Worker} 31*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 32*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 33*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 34*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 35*c8dee2aaSAndroid Build Coastguard Worker} 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker1 error 38