xref: /aosp_15_r20/external/skia/tests/sksl/shared/StructComparison.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerstruct S
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    int x;
4*c8dee2aaSAndroid Build Coastguard Worker    int y;
5*c8dee2aaSAndroid Build Coastguard Worker    row_major float2x2 m;
6*c8dee2aaSAndroid Build Coastguard Worker    float a[5];
7*c8dee2aaSAndroid Build Coastguard Worker};
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
10*c8dee2aaSAndroid Build Coastguard Worker{
11*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorGreen : packoffset(c0);
12*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorRed : packoffset(c1);
13*c8dee2aaSAndroid Build Coastguard Worker    float _7_testArray[5] : packoffset(c2);
14*c8dee2aaSAndroid Build Coastguard Worker};
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
18*c8dee2aaSAndroid Build Coastguard Worker
19*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
20*c8dee2aaSAndroid Build Coastguard Worker{
21*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
22*c8dee2aaSAndroid Build Coastguard Worker};
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _24)
25*c8dee2aaSAndroid Build Coastguard Worker{
26*c8dee2aaSAndroid Build Coastguard Worker    float _33[5] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f };
27*c8dee2aaSAndroid Build Coastguard Worker    float array[5] = _33;
28*c8dee2aaSAndroid Build Coastguard Worker    S _43 = { 1, 2, float2x2(float2(1.0f, 0.0f), float2(0.0f, 1.0f)), _33 };
29*c8dee2aaSAndroid Build Coastguard Worker    S s1 = _43;
30*c8dee2aaSAndroid Build Coastguard Worker    S _48 = { 1, 2, float2x2(float2(1.0f, 0.0f), float2(0.0f, 1.0f)), _7_testArray };
31*c8dee2aaSAndroid Build Coastguard Worker    S s2 = _48;
32*c8dee2aaSAndroid Build Coastguard Worker    S _53 = { 1, 2, float2x2(float2(2.0f, 0.0f), float2(0.0f, 2.0f)), _33 };
33*c8dee2aaSAndroid Build Coastguard Worker    S s3 = _53;
34*c8dee2aaSAndroid Build Coastguard Worker    bool _94 = false;
35*c8dee2aaSAndroid Build Coastguard Worker    if (((5.0f == _7_testArray[4]) && ((4.0f == _7_testArray[3]) && ((3.0f == _7_testArray[2]) && ((2.0f == _7_testArray[1]) && (1.0f == _7_testArray[0]))))) && ((all(bool2(float2(1.0f, 0.0f).x == float2(1.0f, 0.0f).x, float2(1.0f, 0.0f).y == float2(1.0f, 0.0f).y)) && all(bool2(float2(0.0f, 1.0f).x == float2(0.0f, 1.0f).x, float2(0.0f, 1.0f).y == float2(0.0f, 1.0f).y))) && (true && true)))
36*c8dee2aaSAndroid Build Coastguard Worker    {
37*c8dee2aaSAndroid Build Coastguard Worker        _94 = (false || (false || (false || (false || false)))) || ((any(bool2(float2(1.0f, 0.0f).x != float2(2.0f, 0.0f).x, float2(1.0f, 0.0f).y != float2(2.0f, 0.0f).y)) || any(bool2(float2(0.0f, 1.0f).x != float2(0.0f, 2.0f).x, float2(0.0f, 1.0f).y != float2(0.0f, 2.0f).y))) || (false || false));
38*c8dee2aaSAndroid Build Coastguard Worker    }
39*c8dee2aaSAndroid Build Coastguard Worker    else
40*c8dee2aaSAndroid Build Coastguard Worker    {
41*c8dee2aaSAndroid Build Coastguard Worker        _94 = false;
42*c8dee2aaSAndroid Build Coastguard Worker    }
43*c8dee2aaSAndroid Build Coastguard Worker    float4 _95 = 0.0f.xxxx;
44*c8dee2aaSAndroid Build Coastguard Worker    if (_94)
45*c8dee2aaSAndroid Build Coastguard Worker    {
46*c8dee2aaSAndroid Build Coastguard Worker        _95 = _7_colorGreen;
47*c8dee2aaSAndroid Build Coastguard Worker    }
48*c8dee2aaSAndroid Build Coastguard Worker    else
49*c8dee2aaSAndroid Build Coastguard Worker    {
50*c8dee2aaSAndroid Build Coastguard Worker        _95 = _7_colorRed;
51*c8dee2aaSAndroid Build Coastguard Worker    }
52*c8dee2aaSAndroid Build Coastguard Worker    return _95;
53*c8dee2aaSAndroid Build Coastguard Worker}
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
56*c8dee2aaSAndroid Build Coastguard Worker{
57*c8dee2aaSAndroid Build Coastguard Worker    float2 _20 = 0.0f.xx;
58*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = main(_20);
59*c8dee2aaSAndroid Build Coastguard Worker}
60*c8dee2aaSAndroid Build Coastguard Worker
61*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
62*c8dee2aaSAndroid Build Coastguard Worker{
63*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
64*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
65*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
66*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
67*c8dee2aaSAndroid Build Coastguard Worker}
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