1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct S { 7*c8dee2aaSAndroid Build Coastguard Worker rgb: array<f32, 3>, 8*c8dee2aaSAndroid Build Coastguard Worker a: f32, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 11*c8dee2aaSAndroid Build Coastguard Worker { 12*c8dee2aaSAndroid Build Coastguard Worker var s: S; 13*c8dee2aaSAndroid Build Coastguard Worker s.rgb[0] = 0.0; 14*c8dee2aaSAndroid Build Coastguard Worker s.rgb[1] = 1.0; 15*c8dee2aaSAndroid Build Coastguard Worker s.rgb[2] = 0.0; 16*c8dee2aaSAndroid Build Coastguard Worker s.a = 1.0; 17*c8dee2aaSAndroid Build Coastguard Worker return vec4<f32>(s.rgb[0], s.rgb[1], s.rgb[2], s.a); 18*c8dee2aaSAndroid Build Coastguard Worker } 19*c8dee2aaSAndroid Build Coastguard Worker} 20*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 21*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 22*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 23*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 24*c8dee2aaSAndroid Build Coastguard Worker} 25