1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 10*c8dee2aaSAndroid Build Coastguard Worker float4 sk_Position [[position]]; 11*c8dee2aaSAndroid Build Coastguard Worker float sk_PointSize [[point_size]]; 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Workerstruct storageBuffer { 14*c8dee2aaSAndroid Build Coastguard Worker float2 vertices[1]; 15*c8dee2aaSAndroid Build Coastguard Worker}; 16*c8dee2aaSAndroid Build Coastguard Workerstruct Globals { 17*c8dee2aaSAndroid Build Coastguard Worker const device storageBuffer* _anonInterface0; 18*c8dee2aaSAndroid Build Coastguard Worker}; 19*c8dee2aaSAndroid Build Coastguard Workervertex Outputs vertexMain(Inputs _in [[stage_in]], const device storageBuffer& _anonInterface0 [[buffer(0)]], uint sk_VertexID [[vertex_id]], uint sk_InstanceID [[instance_id]]) { 20*c8dee2aaSAndroid Build Coastguard Worker Globals _globals{&_anonInterface0}; 21*c8dee2aaSAndroid Build Coastguard Worker (void)_globals; 22*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 23*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 24*c8dee2aaSAndroid Build Coastguard Worker _out.sk_Position = float4(_globals._anonInterface0->vertices[sk_VertexID], 1.0, 1.0); 25*c8dee2aaSAndroid Build Coastguard Worker return _out; 26*c8dee2aaSAndroid Build Coastguard Worker} 27