1*c8dee2aaSAndroid Build Coastguard WorkerRWByteAddressBuffer _8 : register(u0, space0); 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workerstatic float4 gl_Position; 4*c8dee2aaSAndroid Build Coastguard Workerstatic int gl_VertexIndex; 5*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Input 6*c8dee2aaSAndroid Build Coastguard Worker{ 7*c8dee2aaSAndroid Build Coastguard Worker uint gl_VertexIndex : SV_VertexID; 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 gl_Position : SV_Position; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workervoid vert_main() 16*c8dee2aaSAndroid Build Coastguard Worker{ 17*c8dee2aaSAndroid Build Coastguard Worker gl_Position = float4(asfloat(_8.Load2(gl_VertexIndex * 8 + 0)), 1.0f, 1.0f); 18*c8dee2aaSAndroid Build Coastguard Worker} 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) 21*c8dee2aaSAndroid Build Coastguard Worker{ 22*c8dee2aaSAndroid Build Coastguard Worker gl_VertexIndex = int(stage_input.gl_VertexIndex); 23*c8dee2aaSAndroid Build Coastguard Worker vert_main(); 24*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 25*c8dee2aaSAndroid Build Coastguard Worker stage_output.gl_Position = gl_Position; 26*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 27*c8dee2aaSAndroid Build Coastguard Worker} 28