xref: /aosp_15_r20/external/skia/tests/sksl/shared/StorageBufferVertex.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard WorkerRWByteAddressBuffer _8 : register(u0, space0);
2*c8dee2aaSAndroid Build Coastguard Worker
3*c8dee2aaSAndroid Build Coastguard Workerstatic float4 gl_Position;
4*c8dee2aaSAndroid Build Coastguard Workerstatic int gl_VertexIndex;
5*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Input
6*c8dee2aaSAndroid Build Coastguard Worker{
7*c8dee2aaSAndroid Build Coastguard Worker    uint gl_VertexIndex : SV_VertexID;
8*c8dee2aaSAndroid Build Coastguard Worker};
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
11*c8dee2aaSAndroid Build Coastguard Worker{
12*c8dee2aaSAndroid Build Coastguard Worker    float4 gl_Position : SV_Position;
13*c8dee2aaSAndroid Build Coastguard Worker};
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Workervoid vert_main()
16*c8dee2aaSAndroid Build Coastguard Worker{
17*c8dee2aaSAndroid Build Coastguard Worker    gl_Position = float4(asfloat(_8.Load2(gl_VertexIndex * 8 + 0)), 1.0f, 1.0f);
18*c8dee2aaSAndroid Build Coastguard Worker}
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
21*c8dee2aaSAndroid Build Coastguard Worker{
22*c8dee2aaSAndroid Build Coastguard Worker    gl_VertexIndex = int(stage_input.gl_VertexIndex);
23*c8dee2aaSAndroid Build Coastguard Worker    vert_main();
24*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
25*c8dee2aaSAndroid Build Coastguard Worker    stage_output.gl_Position = gl_Position;
26*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
27*c8dee2aaSAndroid Build Coastguard Worker}
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