xref: /aosp_15_r20/external/skia/tests/sksl/shared/StorageBuffer.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSIn {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(2) @interpolate(flat, either) bufferIndex: i32,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
7*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker};
9*c8dee2aaSAndroid Build Coastguard Workerstruct storageBuffer {
10*c8dee2aaSAndroid Build Coastguard Worker  offset: u32,
11*c8dee2aaSAndroid Build Coastguard Worker  inputData: array<SomeData>,
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Worker@group(0) @binding(0) var<storage, read> _storage0 : storageBuffer;
14*c8dee2aaSAndroid Build Coastguard Workerstruct outputBuffer {
15*c8dee2aaSAndroid Build Coastguard Worker  outputData: array<SomeData>,
16*c8dee2aaSAndroid Build Coastguard Worker};
17*c8dee2aaSAndroid Build Coastguard Worker@group(0) @binding(1) var<storage, read_write> _storage1 : outputBuffer;
18*c8dee2aaSAndroid Build Coastguard Workerstruct SomeData {
19*c8dee2aaSAndroid Build Coastguard Worker  a: vec4<f32>,
20*c8dee2aaSAndroid Build Coastguard Worker  b: vec2<f32>,
21*c8dee2aaSAndroid Build Coastguard Worker};
22*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageIn: FSIn, coords: vec2<f32>) -> vec4<f32> {
23*c8dee2aaSAndroid Build Coastguard Worker  {
24*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp2 = _storage0.offset;
25*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp3 = _storage0.offset;
26*c8dee2aaSAndroid Build Coastguard Worker    _storage1.outputData[_skTemp2] = _storage0.inputData[_skTemp3];
27*c8dee2aaSAndroid Build Coastguard Worker    return vec4<f32>(_storage0.inputData[_stageIn.bufferIndex].a * _storage0.inputData[_stageIn.bufferIndex].b.x);
28*c8dee2aaSAndroid Build Coastguard Worker  }
29*c8dee2aaSAndroid Build Coastguard Worker}
30*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(_stageIn: FSIn) -> FSOut {
31*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
32*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(_stageIn, /*fragcoord*/ vec2<f32>());
33*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
34*c8dee2aaSAndroid Build Coastguard Worker}
35