1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker float unknownInput; 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 13*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 14*c8dee2aaSAndroid Build Coastguard Worker}; 15*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 16*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 17*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 18*c8dee2aaSAndroid Build Coastguard Worker half value = 0.0h; 19*c8dee2aaSAndroid Build Coastguard Worker switch (0) { 20*c8dee2aaSAndroid Build Coastguard Worker case 0: 21*c8dee2aaSAndroid Build Coastguard Worker value = 0.0h; 22*c8dee2aaSAndroid Build Coastguard Worker if (_uniforms.unknownInput == 2.0) break; 23*c8dee2aaSAndroid Build Coastguard Worker case 1: 24*c8dee2aaSAndroid Build Coastguard Worker value = 1.0h; 25*c8dee2aaSAndroid Build Coastguard Worker } 26*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = half4(value); 27*c8dee2aaSAndroid Build Coastguard Worker return _out; 28*c8dee2aaSAndroid Build Coastguard Worker} 29