1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageOut: ptr<function, FSOut>) { 7*c8dee2aaSAndroid Build Coastguard Worker { 8*c8dee2aaSAndroid Build Coastguard Worker var x: f32 = 0.0; 9*c8dee2aaSAndroid Build Coastguard Worker { 10*c8dee2aaSAndroid Build Coastguard Worker { 11*c8dee2aaSAndroid Build Coastguard Worker x = 0.0; 12*c8dee2aaSAndroid Build Coastguard Worker (*_stageOut).sk_FragColor = vec4<f32>(f32(x)); 13*c8dee2aaSAndroid Build Coastguard Worker } 14*c8dee2aaSAndroid Build Coastguard Worker } 15*c8dee2aaSAndroid Build Coastguard Worker } 16*c8dee2aaSAndroid Build Coastguard Worker} 17*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 18*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 19*c8dee2aaSAndroid Build Coastguard Worker _skslMain(&_stageOut); 20*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 21*c8dee2aaSAndroid Build Coastguard Worker} 22