1 OpCapability Shader 2 %1 = OpExtInstImport "GLSL.std.450" 3 OpMemoryModel Logical GLSL450 4 OpEntryPoint Fragment %main "main" %sk_FragColor 5 OpExecutionMode %main OriginUpperLeft 6 OpName %sk_FragColor "sk_FragColor" 7 OpName %main "main" 8 OpName %x "x" 9 OpDecorate %sk_FragColor RelaxedPrecision 10 OpDecorate %sk_FragColor Location 0 11 OpDecorate %sk_FragColor Index 0 12 %float = OpTypeFloat 32 13 %v4float = OpTypeVector %float 4 14%_ptr_Output_v4float = OpTypePointer Output %v4float 15%sk_FragColor = OpVariable %_ptr_Output_v4float Output 16 %void = OpTypeVoid 17 %8 = OpTypeFunction %void 18%_ptr_Function_float = OpTypePointer Function %float 19 %float_0 = OpConstant %float 0 20 %13 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 21 %main = OpFunction %void None %8 22 %9 = OpLabel 23 %x = OpVariable %_ptr_Function_float Function 24 OpStore %x %float_0 25 OpStore %x %float_0 26 OpStore %sk_FragColor %13 27 OpReturn 28 OpFunctionEnd 29