xref: /aosp_15_r20/external/skia/tests/sksl/shared/ScopedSymbol.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workervar<private> glob: i32;
12*c8dee2aaSAndroid Build Coastguard Workerfn block_variable_hides_global_variable_b() -> bool {
13*c8dee2aaSAndroid Build Coastguard Worker  {
14*c8dee2aaSAndroid Build Coastguard Worker    return glob == 2;
15*c8dee2aaSAndroid Build Coastguard Worker  }
16*c8dee2aaSAndroid Build Coastguard Worker}
17*c8dee2aaSAndroid Build Coastguard Workerstruct S {
18*c8dee2aaSAndroid Build Coastguard Worker  i: i32,
19*c8dee2aaSAndroid Build Coastguard Worker};
20*c8dee2aaSAndroid Build Coastguard Workerfn local_variable_hides_struct_b() -> bool {
21*c8dee2aaSAndroid Build Coastguard Worker  {
22*c8dee2aaSAndroid Build Coastguard Worker    const S: bool = true;
23*c8dee2aaSAndroid Build Coastguard Worker    return S;
24*c8dee2aaSAndroid Build Coastguard Worker  }
25*c8dee2aaSAndroid Build Coastguard Worker}
26*c8dee2aaSAndroid Build Coastguard Workerfn local_struct_variable_hides_struct_type_b() -> bool {
27*c8dee2aaSAndroid Build Coastguard Worker  {
28*c8dee2aaSAndroid Build Coastguard Worker    const S: S = S(1);
29*c8dee2aaSAndroid Build Coastguard Worker    return S.i == 1;
30*c8dee2aaSAndroid Build Coastguard Worker  }
31*c8dee2aaSAndroid Build Coastguard Worker}
32*c8dee2aaSAndroid Build Coastguard Workerfn local_variable_hides_global_variable_b() -> bool {
33*c8dee2aaSAndroid Build Coastguard Worker  {
34*c8dee2aaSAndroid Build Coastguard Worker    const glob: i32 = 1;
35*c8dee2aaSAndroid Build Coastguard Worker    return glob == 1;
36*c8dee2aaSAndroid Build Coastguard Worker  }
37*c8dee2aaSAndroid Build Coastguard Worker}
38*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
39*c8dee2aaSAndroid Build Coastguard Worker  {
40*c8dee2aaSAndroid Build Coastguard Worker    glob = 2;
41*c8dee2aaSAndroid Build Coastguard Worker    const _0_var: bool = true;
42*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp0: vec4<f32>;
43*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp1: bool;
44*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp2: bool;
45*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp3: bool;
46*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp4: bool;
47*c8dee2aaSAndroid Build Coastguard Worker    if _0_var {
48*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp5 = block_variable_hides_global_variable_b();
49*c8dee2aaSAndroid Build Coastguard Worker      _skTemp4 = _skTemp5;
50*c8dee2aaSAndroid Build Coastguard Worker    } else {
51*c8dee2aaSAndroid Build Coastguard Worker      _skTemp4 = false;
52*c8dee2aaSAndroid Build Coastguard Worker    }
53*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp4 {
54*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp6 = local_variable_hides_struct_b();
55*c8dee2aaSAndroid Build Coastguard Worker      _skTemp3 = _skTemp6;
56*c8dee2aaSAndroid Build Coastguard Worker    } else {
57*c8dee2aaSAndroid Build Coastguard Worker      _skTemp3 = false;
58*c8dee2aaSAndroid Build Coastguard Worker    }
59*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp3 {
60*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp7 = local_struct_variable_hides_struct_type_b();
61*c8dee2aaSAndroid Build Coastguard Worker      _skTemp2 = _skTemp7;
62*c8dee2aaSAndroid Build Coastguard Worker    } else {
63*c8dee2aaSAndroid Build Coastguard Worker      _skTemp2 = false;
64*c8dee2aaSAndroid Build Coastguard Worker    }
65*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp2 {
66*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp8 = local_variable_hides_global_variable_b();
67*c8dee2aaSAndroid Build Coastguard Worker      _skTemp1 = _skTemp8;
68*c8dee2aaSAndroid Build Coastguard Worker    } else {
69*c8dee2aaSAndroid Build Coastguard Worker      _skTemp1 = false;
70*c8dee2aaSAndroid Build Coastguard Worker    }
71*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp1 {
72*c8dee2aaSAndroid Build Coastguard Worker      _skTemp0 = _globalUniforms.colorGreen;
73*c8dee2aaSAndroid Build Coastguard Worker    } else {
74*c8dee2aaSAndroid Build Coastguard Worker      _skTemp0 = _globalUniforms.colorRed;
75*c8dee2aaSAndroid Build Coastguard Worker    }
76*c8dee2aaSAndroid Build Coastguard Worker    return _skTemp0;
77*c8dee2aaSAndroid Build Coastguard Worker  }
78*c8dee2aaSAndroid Build Coastguard Worker}
79*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
80*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
81*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
82*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
83*c8dee2aaSAndroid Build Coastguard Worker}
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