1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 12*c8dee2aaSAndroid Build Coastguard Worker { 13*c8dee2aaSAndroid Build Coastguard Worker let f: f32 = f32(_globalUniforms.colorGreen.y); 14*c8dee2aaSAndroid Build Coastguard Worker let i: i32 = i32(_globalUniforms.colorGreen.y); 15*c8dee2aaSAndroid Build Coastguard Worker let b: bool = bool(_globalUniforms.colorGreen.y); 16*c8dee2aaSAndroid Build Coastguard Worker let f1: f32 = f; 17*c8dee2aaSAndroid Build Coastguard Worker let f2: f32 = f32(i); 18*c8dee2aaSAndroid Build Coastguard Worker let f3: f32 = f32(b); 19*c8dee2aaSAndroid Build Coastguard Worker let i1: i32 = i32(f); 20*c8dee2aaSAndroid Build Coastguard Worker let i2: i32 = i; 21*c8dee2aaSAndroid Build Coastguard Worker let i3: i32 = i32(b); 22*c8dee2aaSAndroid Build Coastguard Worker let b1: bool = bool(f); 23*c8dee2aaSAndroid Build Coastguard Worker let b2: bool = bool(i); 24*c8dee2aaSAndroid Build Coastguard Worker let b3: bool = b; 25*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((((((((f32(f1) + f32(f2)) + f32(f3)) + f32(i1)) + f32(i2)) + f32(i3)) + f32(b1)) + f32(b2)) + f32(b3)) == 9.0)); 26*c8dee2aaSAndroid Build Coastguard Worker } 27*c8dee2aaSAndroid Build Coastguard Worker} 28*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 29*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 30*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 31*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 32*c8dee2aaSAndroid Build Coastguard Worker} 33