1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 16*c8dee2aaSAndroid Build Coastguard Worker{ 17*c8dee2aaSAndroid Build Coastguard Worker float f = _7_colorGreen.y; 18*c8dee2aaSAndroid Build Coastguard Worker int _36 = int(_7_colorGreen.y); 19*c8dee2aaSAndroid Build Coastguard Worker int i = _36; 20*c8dee2aaSAndroid Build Coastguard Worker bool _43 = _7_colorGreen.y != 0.0f; 21*c8dee2aaSAndroid Build Coastguard Worker bool b = _43; 22*c8dee2aaSAndroid Build Coastguard Worker float f1 = _7_colorGreen.y; 23*c8dee2aaSAndroid Build Coastguard Worker float _46 = float(_36); 24*c8dee2aaSAndroid Build Coastguard Worker float f2 = _46; 25*c8dee2aaSAndroid Build Coastguard Worker float _48 = float(_43); 26*c8dee2aaSAndroid Build Coastguard Worker float f3 = _48; 27*c8dee2aaSAndroid Build Coastguard Worker int _51 = int(_7_colorGreen.y); 28*c8dee2aaSAndroid Build Coastguard Worker int i1 = _51; 29*c8dee2aaSAndroid Build Coastguard Worker int i2 = _36; 30*c8dee2aaSAndroid Build Coastguard Worker int _54 = int(_43); 31*c8dee2aaSAndroid Build Coastguard Worker int i3 = _54; 32*c8dee2aaSAndroid Build Coastguard Worker bool _57 = _7_colorGreen.y != 0.0f; 33*c8dee2aaSAndroid Build Coastguard Worker bool b1 = _57; 34*c8dee2aaSAndroid Build Coastguard Worker bool _59 = _36 != 0; 35*c8dee2aaSAndroid Build Coastguard Worker bool b2 = _59; 36*c8dee2aaSAndroid Build Coastguard Worker bool b3 = _43; 37*c8dee2aaSAndroid Build Coastguard Worker float4 _77 = 0.0f.xxxx; 38*c8dee2aaSAndroid Build Coastguard Worker if (((((((((_7_colorGreen.y + _46) + _48) + float(_51)) + float(_36)) + float(_54)) + float(_57)) + float(_59)) + float(_43)) == 9.0f) 39*c8dee2aaSAndroid Build Coastguard Worker { 40*c8dee2aaSAndroid Build Coastguard Worker _77 = _7_colorGreen; 41*c8dee2aaSAndroid Build Coastguard Worker } 42*c8dee2aaSAndroid Build Coastguard Worker else 43*c8dee2aaSAndroid Build Coastguard Worker { 44*c8dee2aaSAndroid Build Coastguard Worker _77 = _7_colorRed; 45*c8dee2aaSAndroid Build Coastguard Worker } 46*c8dee2aaSAndroid Build Coastguard Worker return _77; 47*c8dee2aaSAndroid Build Coastguard Worker} 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 50*c8dee2aaSAndroid Build Coastguard Worker{ 51*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 52*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 53*c8dee2aaSAndroid Build Coastguard Worker} 54*c8dee2aaSAndroid Build Coastguard Worker 55*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 56*c8dee2aaSAndroid Build Coastguard Worker{ 57*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 58*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 59*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 60*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 61*c8dee2aaSAndroid Build Coastguard Worker} 62