1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSIn { 4*c8dee2aaSAndroid Build Coastguard Worker @builtin(sample_mask) sk_SampleMaskIn: u32, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 7*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker @builtin(sample_mask) sk_SampleMask: u32, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Workerfn samplemaskin_as_color_h4(_stageIn: FSIn) -> vec4<f32> { 11*c8dee2aaSAndroid Build Coastguard Worker { 12*c8dee2aaSAndroid Build Coastguard Worker return vec4<f32>(f32(_stageIn.sk_SampleMaskIn)); 13*c8dee2aaSAndroid Build Coastguard Worker } 14*c8dee2aaSAndroid Build Coastguard Worker} 15*c8dee2aaSAndroid Build Coastguard Workerfn clear_samplemask_v(_stageOut: ptr<function, FSOut>) { 16*c8dee2aaSAndroid Build Coastguard Worker { 17*c8dee2aaSAndroid Build Coastguard Worker (*_stageOut).sk_SampleMask = 0u; 18*c8dee2aaSAndroid Build Coastguard Worker } 19*c8dee2aaSAndroid Build Coastguard Worker} 20*c8dee2aaSAndroid Build Coastguard Workerfn reset_samplemask_v(_stageIn: FSIn, _stageOut: ptr<function, FSOut>) { 21*c8dee2aaSAndroid Build Coastguard Worker { 22*c8dee2aaSAndroid Build Coastguard Worker (*_stageOut).sk_SampleMask = _stageIn.sk_SampleMaskIn; 23*c8dee2aaSAndroid Build Coastguard Worker } 24*c8dee2aaSAndroid Build Coastguard Worker} 25*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageIn: FSIn, _stageOut: ptr<function, FSOut>) { 26*c8dee2aaSAndroid Build Coastguard Worker { 27*c8dee2aaSAndroid Build Coastguard Worker clear_samplemask_v(_stageOut); 28*c8dee2aaSAndroid Build Coastguard Worker reset_samplemask_v(_stageIn, _stageOut); 29*c8dee2aaSAndroid Build Coastguard Worker (*_stageOut).sk_SampleMask = 4294967295u; 30*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = samplemaskin_as_color_h4(_stageIn); 31*c8dee2aaSAndroid Build Coastguard Worker (*_stageOut).sk_FragColor = _skTemp0 * 0.00390625; 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker} 34*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(_stageIn: FSIn) -> FSOut { 35*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 36*c8dee2aaSAndroid Build Coastguard Worker _skslMain(_stageIn, &_stageOut); 37*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 38*c8dee2aaSAndroid Build Coastguard Worker} 39