1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workervec4 samplemaskin_as_color_h4() { 4*c8dee2aaSAndroid Build Coastguard Worker return vec4(float(uint(gl_SampleMaskIn[0]))); 5*c8dee2aaSAndroid Build Coastguard Worker} 6*c8dee2aaSAndroid Build Coastguard Workervoid clear_samplemask_v() { 7*c8dee2aaSAndroid Build Coastguard Worker gl_SampleMask[0] = int(0u); 8*c8dee2aaSAndroid Build Coastguard Worker} 9*c8dee2aaSAndroid Build Coastguard Workervoid reset_samplemask_v() { 10*c8dee2aaSAndroid Build Coastguard Worker gl_SampleMask[0] = int(uint(gl_SampleMaskIn[0])); 11*c8dee2aaSAndroid Build Coastguard Worker} 12*c8dee2aaSAndroid Build Coastguard Workervoid main() { 13*c8dee2aaSAndroid Build Coastguard Worker clear_samplemask_v(); 14*c8dee2aaSAndroid Build Coastguard Worker reset_samplemask_v(); 15*c8dee2aaSAndroid Build Coastguard Worker gl_SampleMask[0] = int(4294967295u); 16*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = samplemaskin_as_color_h4() * 0.00390625; 17*c8dee2aaSAndroid Build Coastguard Worker} 18