xref: /aosp_15_r20/external/skia/tests/sksl/shared/SampleLocations.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct VSIn {
4*c8dee2aaSAndroid Build Coastguard Worker  @builtin(instance_index) sk_InstanceID: u32,
5*c8dee2aaSAndroid Build Coastguard Worker  @builtin(vertex_index) sk_VertexID: u32,
6*c8dee2aaSAndroid Build Coastguard Worker};
7*c8dee2aaSAndroid Build Coastguard Workerstruct VSOut {
8*c8dee2aaSAndroid Build Coastguard Worker  @builtin(position) sk_Position: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker  @location(1) @interpolate(linear) vcoord_Stage0: vec2<f32>,
10*c8dee2aaSAndroid Build Coastguard Worker};
11*c8dee2aaSAndroid Build Coastguard Worker/* unsupported */ var<private> sk_PointSize: f32;
12*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageIn: VSIn, _stageOut: ptr<function, VSOut>) {
13*c8dee2aaSAndroid Build Coastguard Worker  {
14*c8dee2aaSAndroid Build Coastguard Worker    let x: i32 = i32(_stageIn.sk_InstanceID) % 200;
15*c8dee2aaSAndroid Build Coastguard Worker    let y: i32 = i32(_stageIn.sk_InstanceID) / 200;
16*c8dee2aaSAndroid Build Coastguard Worker    let ileft: i32 = (i32(_stageIn.sk_InstanceID) * 929) % 17;
17*c8dee2aaSAndroid Build Coastguard Worker    let iright: i32 = (ileft + 1) + (i32(_stageIn.sk_InstanceID) * 1637) % (17 - ileft);
18*c8dee2aaSAndroid Build Coastguard Worker    let itop: i32 = (i32(_stageIn.sk_InstanceID) * 313) % 17;
19*c8dee2aaSAndroid Build Coastguard Worker    let ibot: i32 = (itop + 1) + (i32(_stageIn.sk_InstanceID) * 1901) % (17 - itop);
20*c8dee2aaSAndroid Build Coastguard Worker    var outset: f32 = 0.03125;
21*c8dee2aaSAndroid Build Coastguard Worker    outset = select(outset, -outset, 0 == ((x + y) % 2));
22*c8dee2aaSAndroid Build Coastguard Worker    let l: f32 = f32(ileft) * 0.0625 - outset;
23*c8dee2aaSAndroid Build Coastguard Worker    let r: f32 = f32(iright) * 0.0625 + outset;
24*c8dee2aaSAndroid Build Coastguard Worker    let t: f32 = f32(itop) * 0.0625 - outset;
25*c8dee2aaSAndroid Build Coastguard Worker    let b: f32 = f32(ibot) * 0.0625 + outset;
26*c8dee2aaSAndroid Build Coastguard Worker    var vertexpos: vec2<f32>;
27*c8dee2aaSAndroid Build Coastguard Worker    vertexpos.x = f32(x) + (select(r, l, 0 == (i32(_stageIn.sk_VertexID) % 2)));
28*c8dee2aaSAndroid Build Coastguard Worker    vertexpos.y = f32(y) + (select(b, t, 0 == (i32(_stageIn.sk_VertexID) / 2)));
29*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).vcoord_Stage0.x = f32(select(1, -1, 0 == (i32(_stageIn.sk_VertexID) % 2)));
30*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).vcoord_Stage0.y = f32(select(1, -1, 0 == (i32(_stageIn.sk_VertexID) / 2)));
31*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_Position = vec4<f32>(vertexpos.x, vertexpos.y, 0.0, 1.0);
32*c8dee2aaSAndroid Build Coastguard Worker  }
33*c8dee2aaSAndroid Build Coastguard Worker}
34*c8dee2aaSAndroid Build Coastguard Worker@vertex fn main(_stageIn: VSIn) -> VSOut {
35*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: VSOut;
36*c8dee2aaSAndroid Build Coastguard Worker  _skslMain(_stageIn, &_stageOut);
37*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
38*c8dee2aaSAndroid Build Coastguard Worker}
39