xref: /aosp_15_r20/external/skia/tests/sksl/shared/SampleLocations.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
8*c8dee2aaSAndroid Build Coastguard Worker};
9*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
10*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_Position [[position]];
11*c8dee2aaSAndroid Build Coastguard Worker    float2 vcoord_Stage0 [[user(locn1) center_no_perspective]];
12*c8dee2aaSAndroid Build Coastguard Worker    float sk_PointSize [[point_size]];
13*c8dee2aaSAndroid Build Coastguard Worker};
14*c8dee2aaSAndroid Build Coastguard Workervertex Outputs vertexMain(Inputs _in [[stage_in]], uint sk_VertexID [[vertex_id]], uint sk_InstanceID [[instance_id]]) {
15*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
16*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
17*c8dee2aaSAndroid Build Coastguard Worker    int x = sk_InstanceID % 200;
18*c8dee2aaSAndroid Build Coastguard Worker    int y = sk_InstanceID / 200;
19*c8dee2aaSAndroid Build Coastguard Worker    int ileft = (sk_InstanceID * 929) % 17;
20*c8dee2aaSAndroid Build Coastguard Worker    int iright = (ileft + 1) + (sk_InstanceID * 1637) % (17 - ileft);
21*c8dee2aaSAndroid Build Coastguard Worker    int itop = (sk_InstanceID * 313) % 17;
22*c8dee2aaSAndroid Build Coastguard Worker    int ibot = (itop + 1) + (sk_InstanceID * 1901) % (17 - itop);
23*c8dee2aaSAndroid Build Coastguard Worker    float outset = 0.03125;
24*c8dee2aaSAndroid Build Coastguard Worker    outset = 0 == (x + y) % 2 ? -outset : outset;
25*c8dee2aaSAndroid Build Coastguard Worker    float l = float(ileft) * 0.0625 - outset;
26*c8dee2aaSAndroid Build Coastguard Worker    float r = float(iright) * 0.0625 + outset;
27*c8dee2aaSAndroid Build Coastguard Worker    float t = float(itop) * 0.0625 - outset;
28*c8dee2aaSAndroid Build Coastguard Worker    float b = float(ibot) * 0.0625 + outset;
29*c8dee2aaSAndroid Build Coastguard Worker    float2 vertexpos;
30*c8dee2aaSAndroid Build Coastguard Worker    vertexpos.x = float(x) + (0 == sk_VertexID % 2 ? l : r);
31*c8dee2aaSAndroid Build Coastguard Worker    vertexpos.y = float(y) + (0 == sk_VertexID / 2 ? t : b);
32*c8dee2aaSAndroid Build Coastguard Worker    _out.vcoord_Stage0.x = float(0 == sk_VertexID % 2 ? -1 : 1);
33*c8dee2aaSAndroid Build Coastguard Worker    _out.vcoord_Stage0.y = float(0 == sk_VertexID / 2 ? -1 : 1);
34*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_Position = float4(vertexpos.x, vertexpos.y, 0.0, 1.0);
35*c8dee2aaSAndroid Build Coastguard Worker    return _out;
36*c8dee2aaSAndroid Build Coastguard Worker}
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