1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 10*c8dee2aaSAndroid Build Coastguard Worker float4 sk_Position [[position]]; 11*c8dee2aaSAndroid Build Coastguard Worker float2 vcoord_Stage0 [[user(locn1) center_no_perspective]]; 12*c8dee2aaSAndroid Build Coastguard Worker float sk_PointSize [[point_size]]; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Workervertex Outputs vertexMain(Inputs _in [[stage_in]], uint sk_VertexID [[vertex_id]], uint sk_InstanceID [[instance_id]]) { 15*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 16*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 17*c8dee2aaSAndroid Build Coastguard Worker int x = sk_InstanceID % 200; 18*c8dee2aaSAndroid Build Coastguard Worker int y = sk_InstanceID / 200; 19*c8dee2aaSAndroid Build Coastguard Worker int ileft = (sk_InstanceID * 929) % 17; 20*c8dee2aaSAndroid Build Coastguard Worker int iright = (ileft + 1) + (sk_InstanceID * 1637) % (17 - ileft); 21*c8dee2aaSAndroid Build Coastguard Worker int itop = (sk_InstanceID * 313) % 17; 22*c8dee2aaSAndroid Build Coastguard Worker int ibot = (itop + 1) + (sk_InstanceID * 1901) % (17 - itop); 23*c8dee2aaSAndroid Build Coastguard Worker float outset = 0.03125; 24*c8dee2aaSAndroid Build Coastguard Worker outset = 0 == (x + y) % 2 ? -outset : outset; 25*c8dee2aaSAndroid Build Coastguard Worker float l = float(ileft) * 0.0625 - outset; 26*c8dee2aaSAndroid Build Coastguard Worker float r = float(iright) * 0.0625 + outset; 27*c8dee2aaSAndroid Build Coastguard Worker float t = float(itop) * 0.0625 - outset; 28*c8dee2aaSAndroid Build Coastguard Worker float b = float(ibot) * 0.0625 + outset; 29*c8dee2aaSAndroid Build Coastguard Worker float2 vertexpos; 30*c8dee2aaSAndroid Build Coastguard Worker vertexpos.x = float(x) + (0 == sk_VertexID % 2 ? l : r); 31*c8dee2aaSAndroid Build Coastguard Worker vertexpos.y = float(y) + (0 == sk_VertexID / 2 ? t : b); 32*c8dee2aaSAndroid Build Coastguard Worker _out.vcoord_Stage0.x = float(0 == sk_VertexID % 2 ? -1 : 1); 33*c8dee2aaSAndroid Build Coastguard Worker _out.vcoord_Stage0.y = float(0 == sk_VertexID / 2 ? -1 : 1); 34*c8dee2aaSAndroid Build Coastguard Worker _out.sk_Position = float4(vertexpos.x, vertexpos.y, 0.0, 1.0); 35*c8dee2aaSAndroid Build Coastguard Worker return _out; 36*c8dee2aaSAndroid Build Coastguard Worker} 37