1*c8dee2aaSAndroid Build Coastguard Workerstatic float4 gl_Position; 2*c8dee2aaSAndroid Build Coastguard Workerstatic int gl_VertexIndex; 3*c8dee2aaSAndroid Build Coastguard Workerstatic int gl_InstanceIndex; 4*c8dee2aaSAndroid Build Coastguard Workerstatic float2 vcoord_Stage0; 5*c8dee2aaSAndroid Build Coastguard Worker 6*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Input 7*c8dee2aaSAndroid Build Coastguard Worker{ 8*c8dee2aaSAndroid Build Coastguard Worker uint gl_VertexIndex : SV_VertexID; 9*c8dee2aaSAndroid Build Coastguard Worker uint gl_InstanceIndex : SV_InstanceID; 10*c8dee2aaSAndroid Build Coastguard Worker}; 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 13*c8dee2aaSAndroid Build Coastguard Worker{ 14*c8dee2aaSAndroid Build Coastguard Worker noperspective float2 vcoord_Stage0 : TEXCOORD1; 15*c8dee2aaSAndroid Build Coastguard Worker float4 gl_Position : SV_Position; 16*c8dee2aaSAndroid Build Coastguard Worker}; 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Workervoid vert_main() 19*c8dee2aaSAndroid Build Coastguard Worker{ 20*c8dee2aaSAndroid Build Coastguard Worker int _22 = gl_InstanceIndex % 200; 21*c8dee2aaSAndroid Build Coastguard Worker int x = _22; 22*c8dee2aaSAndroid Build Coastguard Worker int _25 = gl_InstanceIndex / 200; 23*c8dee2aaSAndroid Build Coastguard Worker int y = _25; 24*c8dee2aaSAndroid Build Coastguard Worker int _31 = (gl_InstanceIndex * 929) % 17; 25*c8dee2aaSAndroid Build Coastguard Worker int ileft = _31; 26*c8dee2aaSAndroid Build Coastguard Worker int _40 = (_31 + 1) + ((gl_InstanceIndex * 1637) % (17 - _31)); 27*c8dee2aaSAndroid Build Coastguard Worker int iright = _40; 28*c8dee2aaSAndroid Build Coastguard Worker int _45 = (gl_InstanceIndex * 313) % 17; 29*c8dee2aaSAndroid Build Coastguard Worker int itop = _45; 30*c8dee2aaSAndroid Build Coastguard Worker int _53 = (_45 + 1) + ((gl_InstanceIndex * 1901) % (17 - _45)); 31*c8dee2aaSAndroid Build Coastguard Worker int ibot = _53; 32*c8dee2aaSAndroid Build Coastguard Worker float outset = 0.03125f; 33*c8dee2aaSAndroid Build Coastguard Worker float _63 = 0.0f; 34*c8dee2aaSAndroid Build Coastguard Worker if (0 == ((_22 + _25) % 2)) 35*c8dee2aaSAndroid Build Coastguard Worker { 36*c8dee2aaSAndroid Build Coastguard Worker _63 = -0.03125f; 37*c8dee2aaSAndroid Build Coastguard Worker } 38*c8dee2aaSAndroid Build Coastguard Worker else 39*c8dee2aaSAndroid Build Coastguard Worker { 40*c8dee2aaSAndroid Build Coastguard Worker _63 = 0.03125f; 41*c8dee2aaSAndroid Build Coastguard Worker } 42*c8dee2aaSAndroid Build Coastguard Worker outset = _63; 43*c8dee2aaSAndroid Build Coastguard Worker float _73 = (float(_31) * 0.0625f) - _63; 44*c8dee2aaSAndroid Build Coastguard Worker float l = _73; 45*c8dee2aaSAndroid Build Coastguard Worker float _77 = (float(_40) * 0.0625f) + _63; 46*c8dee2aaSAndroid Build Coastguard Worker float r = _77; 47*c8dee2aaSAndroid Build Coastguard Worker float t = (float(_45) * 0.0625f) - _63; 48*c8dee2aaSAndroid Build Coastguard Worker float b = (float(_53) * 0.0625f) + _63; 49*c8dee2aaSAndroid Build Coastguard Worker float _92 = 0.0f; 50*c8dee2aaSAndroid Build Coastguard Worker if (0 == (gl_VertexIndex % 2)) 51*c8dee2aaSAndroid Build Coastguard Worker { 52*c8dee2aaSAndroid Build Coastguard Worker _92 = _73; 53*c8dee2aaSAndroid Build Coastguard Worker } 54*c8dee2aaSAndroid Build Coastguard Worker else 55*c8dee2aaSAndroid Build Coastguard Worker { 56*c8dee2aaSAndroid Build Coastguard Worker _92 = _77; 57*c8dee2aaSAndroid Build Coastguard Worker } 58*c8dee2aaSAndroid Build Coastguard Worker float2 vertexpos = 0.0f.xx; 59*c8dee2aaSAndroid Build Coastguard Worker vertexpos.x = float(_22) + _92; 60*c8dee2aaSAndroid Build Coastguard Worker float _104 = 0.0f; 61*c8dee2aaSAndroid Build Coastguard Worker if (0 == (gl_VertexIndex / 2)) 62*c8dee2aaSAndroid Build Coastguard Worker { 63*c8dee2aaSAndroid Build Coastguard Worker _104 = t; 64*c8dee2aaSAndroid Build Coastguard Worker } 65*c8dee2aaSAndroid Build Coastguard Worker else 66*c8dee2aaSAndroid Build Coastguard Worker { 67*c8dee2aaSAndroid Build Coastguard Worker _104 = b; 68*c8dee2aaSAndroid Build Coastguard Worker } 69*c8dee2aaSAndroid Build Coastguard Worker vertexpos.y = float(y) + _104; 70*c8dee2aaSAndroid Build Coastguard Worker vcoord_Stage0.x = float((0 == (gl_VertexIndex % 2)) ? (-1) : 1); 71*c8dee2aaSAndroid Build Coastguard Worker vcoord_Stage0.y = float((0 == (gl_VertexIndex / 2)) ? (-1) : 1); 72*c8dee2aaSAndroid Build Coastguard Worker gl_Position = float4(vertexpos.x, vertexpos.y, 0.0f, 1.0f); 73*c8dee2aaSAndroid Build Coastguard Worker} 74*c8dee2aaSAndroid Build Coastguard Worker 75*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) 76*c8dee2aaSAndroid Build Coastguard Worker{ 77*c8dee2aaSAndroid Build Coastguard Worker gl_VertexIndex = int(stage_input.gl_VertexIndex); 78*c8dee2aaSAndroid Build Coastguard Worker gl_InstanceIndex = int(stage_input.gl_InstanceIndex); 79*c8dee2aaSAndroid Build Coastguard Worker vert_main(); 80*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 81*c8dee2aaSAndroid Build Coastguard Worker stage_output.gl_Position = gl_Position; 82*c8dee2aaSAndroid Build Coastguard Worker stage_output.vcoord_Stage0 = vcoord_Stage0; 83*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 84*c8dee2aaSAndroid Build Coastguard Worker} 85