1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 16*c8dee2aaSAndroid Build Coastguard Worker{ 17*c8dee2aaSAndroid Build Coastguard Worker bool ok = true; 18*c8dee2aaSAndroid Build Coastguard Worker uint _36 = uint(_7_colorGreen.x); 19*c8dee2aaSAndroid Build Coastguard Worker uint val = _36; 20*c8dee2aaSAndroid Build Coastguard Worker uint2 _41 = uint2(_36, ~_36); 21*c8dee2aaSAndroid Build Coastguard Worker uint2 mask = _41; 22*c8dee2aaSAndroid Build Coastguard Worker uint2 _45 = ~_41; 23*c8dee2aaSAndroid Build Coastguard Worker int2 _50 = int2(int(_45.x), int(_45.y)); 24*c8dee2aaSAndroid Build Coastguard Worker int2 imask = _50; 25*c8dee2aaSAndroid Build Coastguard Worker int2 _52 = ~_50; 26*c8dee2aaSAndroid Build Coastguard Worker uint2 _58 = (~_41) & uint2(uint(_52.x), uint(_52.y)); 27*c8dee2aaSAndroid Build Coastguard Worker mask = _58; 28*c8dee2aaSAndroid Build Coastguard Worker bool _67 = false; 29*c8dee2aaSAndroid Build Coastguard Worker if (true) 30*c8dee2aaSAndroid Build Coastguard Worker { 31*c8dee2aaSAndroid Build Coastguard Worker _67 = all(bool2(_58.x == uint2(0u, 0u).x, _58.y == uint2(0u, 0u).y)); 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker else 34*c8dee2aaSAndroid Build Coastguard Worker { 35*c8dee2aaSAndroid Build Coastguard Worker _67 = false; 36*c8dee2aaSAndroid Build Coastguard Worker } 37*c8dee2aaSAndroid Build Coastguard Worker ok = _67; 38*c8dee2aaSAndroid Build Coastguard Worker float4 _68 = 0.0f.xxxx; 39*c8dee2aaSAndroid Build Coastguard Worker if (_67) 40*c8dee2aaSAndroid Build Coastguard Worker { 41*c8dee2aaSAndroid Build Coastguard Worker _68 = _7_colorGreen; 42*c8dee2aaSAndroid Build Coastguard Worker } 43*c8dee2aaSAndroid Build Coastguard Worker else 44*c8dee2aaSAndroid Build Coastguard Worker { 45*c8dee2aaSAndroid Build Coastguard Worker _68 = _7_colorRed; 46*c8dee2aaSAndroid Build Coastguard Worker } 47*c8dee2aaSAndroid Build Coastguard Worker return _68; 48*c8dee2aaSAndroid Build Coastguard Worker} 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 51*c8dee2aaSAndroid Build Coastguard Worker{ 52*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 53*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 54*c8dee2aaSAndroid Build Coastguard Worker} 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 57*c8dee2aaSAndroid Build Coastguard Worker{ 58*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 59*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 60*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 61*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 62*c8dee2aaSAndroid Build Coastguard Worker} 63