1#include <metal_stdlib> 2#include <simd/simd.h> 3#ifdef __clang__ 4#pragma clang diagnostic ignored "-Wall" 5#endif 6using namespace metal; 7struct Uniforms { 8 half4 colorGreen; 9 half4 colorRed; 10}; 11struct Inputs { 12}; 13struct Outputs { 14 half4 sk_FragColor [[color(0)]]; 15}; 16 17thread bool operator==(const float3x3 left, const float3x3 right); 18thread bool operator!=(const float3x3 left, const float3x3 right); 19thread bool operator==(const float3x3 left, const float3x3 right) { 20 return all(left[0] == right[0]) && 21 all(left[1] == right[1]) && 22 all(left[2] == right[2]); 23} 24thread bool operator!=(const float3x3 left, const float3x3 right) { 25 return !(left == right); 26} 27fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 28 Outputs _out; 29 (void)_out; 30 float3x3 _skTemp0; 31 float3x3 _skTemp1; 32 float3x3 _skTemp2; 33 float3x3 _skTemp3; 34 bool ok = true; 35 int i = 5; 36 i++; 37 ok = ok && i++ == 6; 38 ok = ok && i == 7; 39 ok = ok && i-- == 7; 40 ok = ok && i == 6; 41 i--; 42 ok = ok && i == 5; 43 float f = 0.5; 44 f++; 45 ok = ok && f++ == 1.5; 46 ok = ok && f == 2.5; 47 ok = ok && f-- == 2.5; 48 ok = ok && f == 1.5; 49 f--; 50 ok = ok && f == 0.5; 51 float2 f2 = float2(0.5); 52 f2.x++; 53 ok = ok && f2.x++ == 1.5; 54 ok = ok && f2.x == 2.5; 55 ok = ok && f2.x-- == 2.5; 56 ok = ok && f2.x == 1.5; 57 f2.x--; 58 ok = ok && f2.x == 0.5; 59 f2++; 60 ok = ok && all(f2++ == float2(1.5)); 61 ok = ok && all(f2 == float2(2.5)); 62 ok = ok && all(f2-- == float2(2.5)); 63 ok = ok && all(f2 == float2(1.5)); 64 f2--; 65 ok = ok && all(f2 == float2(0.5)); 66 int4 i4 = int4(7, 8, 9, 10); 67 i4++; 68 ok = ok && all(i4++ == int4(8, 9, 10, 11)); 69 ok = ok && all(i4 == int4(9, 10, 11, 12)); 70 ok = ok && all(i4-- == int4(9, 10, 11, 12)); 71 ok = ok && all(i4 == int4(8, 9, 10, 11)); 72 i4--; 73 ok = ok && all(i4 == int4(7, 8, 9, 10)); 74 float3x3 m3x3 = float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0)); 75 ((_skTemp0 = m3x3), (m3x3 += float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)), _skTemp0); 76 ok = ok && ((_skTemp1 = m3x3), (m3x3 += float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)), _skTemp1) == float3x3(float3(2.0, 3.0, 4.0), float3(5.0, 6.0, 7.0), float3(8.0, 9.0, 10.0)); 77 ok = ok && m3x3 == float3x3(float3(3.0, 4.0, 5.0), float3(6.0, 7.0, 8.0), float3(9.0, 10.0, 11.0)); 78 ok = ok && ((_skTemp2 = m3x3), (m3x3 -= float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)), _skTemp2) == float3x3(float3(3.0, 4.0, 5.0), float3(6.0, 7.0, 8.0), float3(9.0, 10.0, 11.0)); 79 ok = ok && m3x3 == float3x3(float3(2.0, 3.0, 4.0), float3(5.0, 6.0, 7.0), float3(8.0, 9.0, 10.0)); 80 ((_skTemp3 = m3x3), (m3x3 -= float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)), _skTemp3); 81 ok = ok && m3x3 == float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0)); 82 _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed; 83 return _out; 84} 85