xref: /aosp_15_r20/external/skia/tests/sksl/shared/PostfixExpressions.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms {
8*c8dee2aaSAndroid Build Coastguard Worker    half4 colorGreen;
9*c8dee2aaSAndroid Build Coastguard Worker    half4 colorRed;
10*c8dee2aaSAndroid Build Coastguard Worker};
11*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
14*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
15*c8dee2aaSAndroid Build Coastguard Worker};
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right);
18*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right);
19*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right) {
20*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
21*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]) &&
22*c8dee2aaSAndroid Build Coastguard Worker           all(left[2] == right[2]);
23*c8dee2aaSAndroid Build Coastguard Worker}
24*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right) {
25*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
26*c8dee2aaSAndroid Build Coastguard Worker}
27*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
28*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
29*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
30*c8dee2aaSAndroid Build Coastguard Worker    float3x3 _skTemp0;
31*c8dee2aaSAndroid Build Coastguard Worker    float3x3 _skTemp1;
32*c8dee2aaSAndroid Build Coastguard Worker    float3x3 _skTemp2;
33*c8dee2aaSAndroid Build Coastguard Worker    float3x3 _skTemp3;
34*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
35*c8dee2aaSAndroid Build Coastguard Worker    int i = 5;
36*c8dee2aaSAndroid Build Coastguard Worker    i++;
37*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && i++ == 6;
38*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && i == 7;
39*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && i-- == 7;
40*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && i == 6;
41*c8dee2aaSAndroid Build Coastguard Worker    i--;
42*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && i == 5;
43*c8dee2aaSAndroid Build Coastguard Worker    float f = 0.5;
44*c8dee2aaSAndroid Build Coastguard Worker    f++;
45*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f++ == 1.5;
46*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f == 2.5;
47*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f-- == 2.5;
48*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f == 1.5;
49*c8dee2aaSAndroid Build Coastguard Worker    f--;
50*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f == 0.5;
51*c8dee2aaSAndroid Build Coastguard Worker    float2 f2 = float2(0.5);
52*c8dee2aaSAndroid Build Coastguard Worker    f2.x++;
53*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f2.x++ == 1.5;
54*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f2.x == 2.5;
55*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f2.x-- == 2.5;
56*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f2.x == 1.5;
57*c8dee2aaSAndroid Build Coastguard Worker    f2.x--;
58*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f2.x == 0.5;
59*c8dee2aaSAndroid Build Coastguard Worker    f2++;
60*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(f2++ == float2(1.5));
61*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(f2 == float2(2.5));
62*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(f2-- == float2(2.5));
63*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(f2 == float2(1.5));
64*c8dee2aaSAndroid Build Coastguard Worker    f2--;
65*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(f2 == float2(0.5));
66*c8dee2aaSAndroid Build Coastguard Worker    int4 i4 = int4(7, 8, 9, 10);
67*c8dee2aaSAndroid Build Coastguard Worker    i4++;
68*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(i4++ == int4(8, 9, 10, 11));
69*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(i4 == int4(9, 10, 11, 12));
70*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(i4-- == int4(9, 10, 11, 12));
71*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(i4 == int4(8, 9, 10, 11));
72*c8dee2aaSAndroid Build Coastguard Worker    i4--;
73*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(i4 == int4(7, 8, 9, 10));
74*c8dee2aaSAndroid Build Coastguard Worker    float3x3 m3x3 = float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0));
75*c8dee2aaSAndroid Build Coastguard Worker    ((_skTemp0 = m3x3), (m3x3 += float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)), _skTemp0);
76*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && ((_skTemp1 = m3x3), (m3x3 += float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)), _skTemp1) == float3x3(float3(2.0, 3.0, 4.0), float3(5.0, 6.0, 7.0), float3(8.0, 9.0, 10.0));
77*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && m3x3 == float3x3(float3(3.0, 4.0, 5.0), float3(6.0, 7.0, 8.0), float3(9.0, 10.0, 11.0));
78*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && ((_skTemp2 = m3x3), (m3x3 -= float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)), _skTemp2) == float3x3(float3(3.0, 4.0, 5.0), float3(6.0, 7.0, 8.0), float3(9.0, 10.0, 11.0));
79*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && m3x3 == float3x3(float3(2.0, 3.0, 4.0), float3(5.0, 6.0, 7.0), float3(8.0, 9.0, 10.0));
80*c8dee2aaSAndroid Build Coastguard Worker    ((_skTemp3 = m3x3), (m3x3 -= float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)), _skTemp3);
81*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && m3x3 == float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0));
82*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed;
83*c8dee2aaSAndroid Build Coastguard Worker    return _out;
84*c8dee2aaSAndroid Build Coastguard Worker}
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