1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 9*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 10*c8dee2aaSAndroid Build Coastguard Worker}; 11*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 14*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 15*c8dee2aaSAndroid Build Coastguard Worker}; 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right); 18*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right); 19*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right) { 20*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 21*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]) && 22*c8dee2aaSAndroid Build Coastguard Worker all(left[2] == right[2]); 23*c8dee2aaSAndroid Build Coastguard Worker} 24*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right) { 25*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 26*c8dee2aaSAndroid Build Coastguard Worker} 27*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 28*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 29*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 30*c8dee2aaSAndroid Build Coastguard Worker float3x3 _skTemp0; 31*c8dee2aaSAndroid Build Coastguard Worker float3x3 _skTemp1; 32*c8dee2aaSAndroid Build Coastguard Worker float3x3 _skTemp2; 33*c8dee2aaSAndroid Build Coastguard Worker float3x3 _skTemp3; 34*c8dee2aaSAndroid Build Coastguard Worker bool ok = true; 35*c8dee2aaSAndroid Build Coastguard Worker int i = 5; 36*c8dee2aaSAndroid Build Coastguard Worker i++; 37*c8dee2aaSAndroid Build Coastguard Worker ok = ok && i++ == 6; 38*c8dee2aaSAndroid Build Coastguard Worker ok = ok && i == 7; 39*c8dee2aaSAndroid Build Coastguard Worker ok = ok && i-- == 7; 40*c8dee2aaSAndroid Build Coastguard Worker ok = ok && i == 6; 41*c8dee2aaSAndroid Build Coastguard Worker i--; 42*c8dee2aaSAndroid Build Coastguard Worker ok = ok && i == 5; 43*c8dee2aaSAndroid Build Coastguard Worker float f = 0.5; 44*c8dee2aaSAndroid Build Coastguard Worker f++; 45*c8dee2aaSAndroid Build Coastguard Worker ok = ok && f++ == 1.5; 46*c8dee2aaSAndroid Build Coastguard Worker ok = ok && f == 2.5; 47*c8dee2aaSAndroid Build Coastguard Worker ok = ok && f-- == 2.5; 48*c8dee2aaSAndroid Build Coastguard Worker ok = ok && f == 1.5; 49*c8dee2aaSAndroid Build Coastguard Worker f--; 50*c8dee2aaSAndroid Build Coastguard Worker ok = ok && f == 0.5; 51*c8dee2aaSAndroid Build Coastguard Worker float2 f2 = float2(0.5); 52*c8dee2aaSAndroid Build Coastguard Worker f2.x++; 53*c8dee2aaSAndroid Build Coastguard Worker ok = ok && f2.x++ == 1.5; 54*c8dee2aaSAndroid Build Coastguard Worker ok = ok && f2.x == 2.5; 55*c8dee2aaSAndroid Build Coastguard Worker ok = ok && f2.x-- == 2.5; 56*c8dee2aaSAndroid Build Coastguard Worker ok = ok && f2.x == 1.5; 57*c8dee2aaSAndroid Build Coastguard Worker f2.x--; 58*c8dee2aaSAndroid Build Coastguard Worker ok = ok && f2.x == 0.5; 59*c8dee2aaSAndroid Build Coastguard Worker f2++; 60*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(f2++ == float2(1.5)); 61*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(f2 == float2(2.5)); 62*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(f2-- == float2(2.5)); 63*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(f2 == float2(1.5)); 64*c8dee2aaSAndroid Build Coastguard Worker f2--; 65*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(f2 == float2(0.5)); 66*c8dee2aaSAndroid Build Coastguard Worker int4 i4 = int4(7, 8, 9, 10); 67*c8dee2aaSAndroid Build Coastguard Worker i4++; 68*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(i4++ == int4(8, 9, 10, 11)); 69*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(i4 == int4(9, 10, 11, 12)); 70*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(i4-- == int4(9, 10, 11, 12)); 71*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(i4 == int4(8, 9, 10, 11)); 72*c8dee2aaSAndroid Build Coastguard Worker i4--; 73*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(i4 == int4(7, 8, 9, 10)); 74*c8dee2aaSAndroid Build Coastguard Worker float3x3 m3x3 = float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0)); 75*c8dee2aaSAndroid Build Coastguard Worker ((_skTemp0 = m3x3), (m3x3 += float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)), _skTemp0); 76*c8dee2aaSAndroid Build Coastguard Worker ok = ok && ((_skTemp1 = m3x3), (m3x3 += float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)), _skTemp1) == float3x3(float3(2.0, 3.0, 4.0), float3(5.0, 6.0, 7.0), float3(8.0, 9.0, 10.0)); 77*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m3x3 == float3x3(float3(3.0, 4.0, 5.0), float3(6.0, 7.0, 8.0), float3(9.0, 10.0, 11.0)); 78*c8dee2aaSAndroid Build Coastguard Worker ok = ok && ((_skTemp2 = m3x3), (m3x3 -= float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)), _skTemp2) == float3x3(float3(3.0, 4.0, 5.0), float3(6.0, 7.0, 8.0), float3(9.0, 10.0, 11.0)); 79*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m3x3 == float3x3(float3(2.0, 3.0, 4.0), float3(5.0, 6.0, 7.0), float3(8.0, 9.0, 10.0)); 80*c8dee2aaSAndroid Build Coastguard Worker ((_skTemp3 = m3x3), (m3x3 -= float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)), _skTemp3); 81*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m3x3 == float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0)); 82*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed; 83*c8dee2aaSAndroid Build Coastguard Worker return _out; 84*c8dee2aaSAndroid Build Coastguard Worker} 85