xref: /aosp_15_r20/external/skia/tests/sksl/shared/PostfixExpressions.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
5*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
6*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
7*c8dee2aaSAndroid Build Coastguard Worker    int i = 5;
8*c8dee2aaSAndroid Build Coastguard Worker    i++;
9*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && i++ == 6;
10*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && i == 7;
11*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && i-- == 7;
12*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && i == 6;
13*c8dee2aaSAndroid Build Coastguard Worker    i--;
14*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && i == 5;
15*c8dee2aaSAndroid Build Coastguard Worker    float f = 0.5;
16*c8dee2aaSAndroid Build Coastguard Worker    f++;
17*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f++ == 1.5;
18*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f == 2.5;
19*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f-- == 2.5;
20*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f == 1.5;
21*c8dee2aaSAndroid Build Coastguard Worker    f--;
22*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f == 0.5;
23*c8dee2aaSAndroid Build Coastguard Worker    vec2 f2 = vec2(0.5);
24*c8dee2aaSAndroid Build Coastguard Worker    f2.x++;
25*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f2.x++ == 1.5;
26*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f2.x == 2.5;
27*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f2.x-- == 2.5;
28*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f2.x == 1.5;
29*c8dee2aaSAndroid Build Coastguard Worker    f2.x--;
30*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f2.x == 0.5;
31*c8dee2aaSAndroid Build Coastguard Worker    f2++;
32*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f2++ == vec2(1.5);
33*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f2 == vec2(2.5);
34*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f2-- == vec2(2.5);
35*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f2 == vec2(1.5);
36*c8dee2aaSAndroid Build Coastguard Worker    f2--;
37*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f2 == vec2(0.5);
38*c8dee2aaSAndroid Build Coastguard Worker    ivec4 i4 = ivec4(7, 8, 9, 10);
39*c8dee2aaSAndroid Build Coastguard Worker    i4++;
40*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && i4++ == ivec4(8, 9, 10, 11);
41*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && i4 == ivec4(9, 10, 11, 12);
42*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && i4-- == ivec4(9, 10, 11, 12);
43*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && i4 == ivec4(8, 9, 10, 11);
44*c8dee2aaSAndroid Build Coastguard Worker    i4--;
45*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && i4 == ivec4(7, 8, 9, 10);
46*c8dee2aaSAndroid Build Coastguard Worker    mat3 m3x3 = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
47*c8dee2aaSAndroid Build Coastguard Worker    m3x3++;
48*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && m3x3++ == mat3(2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0);
49*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && m3x3 == mat3(3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0);
50*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && m3x3-- == mat3(3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0);
51*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && m3x3 == mat3(2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0);
52*c8dee2aaSAndroid Build Coastguard Worker    m3x3--;
53*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && m3x3 == mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
54*c8dee2aaSAndroid Build Coastguard Worker    return ok ? colorGreen : colorRed;
55*c8dee2aaSAndroid Build Coastguard Worker}
56