1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker}; 5*c8dee2aaSAndroid Build Coastguard Worker 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 10*c8dee2aaSAndroid Build Coastguard Worker{ 11*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 15*c8dee2aaSAndroid Build Coastguard Worker{ 16*c8dee2aaSAndroid Build Coastguard Worker float _37 = ((((((((((9.9999996169031624536541560020822e+35f * 1000000000.0f) * 1000000000.0f) * 1000000000.0f) * 1000000000.0f) * 1000000000.0f) * 1000000000.0f) * 1000000000.0f) * 1000000000.0f) * 1000000000.0f) * 1000000000.0f) * 1000000000.0f; 17*c8dee2aaSAndroid Build Coastguard Worker float hugeH = _37; 18*c8dee2aaSAndroid Build Coastguard Worker float _49 = ((((((((((9.9999996169031624536541560020822e+35f * 1000000000.0f) * 1000000000.0f) * 1000000000.0f) * 1000000000.0f) * 1000000000.0f) * 1000000000.0f) * 1000000000.0f) * 1000000000.0f) * 1000000000.0f) * 1000000000.0f) * 1000000000.0f; 19*c8dee2aaSAndroid Build Coastguard Worker float hugeF = _49; 20*c8dee2aaSAndroid Build Coastguard Worker int _74 = (((((((((((((((((((1073741824 * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2; 21*c8dee2aaSAndroid Build Coastguard Worker int hugeI = _74; 22*c8dee2aaSAndroid Build Coastguard Worker uint _98 = ((((((((((((((((((2147483648u * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u; 23*c8dee2aaSAndroid Build Coastguard Worker uint hugeU = _98; 24*c8dee2aaSAndroid Build Coastguard Worker int _117 = ((((((((((((((((16384 * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2; 25*c8dee2aaSAndroid Build Coastguard Worker int hugeS = _117; 26*c8dee2aaSAndroid Build Coastguard Worker uint _135 = (((((((((((((((32768u * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u) * 2u; 27*c8dee2aaSAndroid Build Coastguard Worker uint hugeUS = _135; 28*c8dee2aaSAndroid Build Coastguard Worker int _156 = ((((((((((((((((((int(0x80000000) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2; 29*c8dee2aaSAndroid Build Coastguard Worker int hugeNI = _156; 30*c8dee2aaSAndroid Build Coastguard Worker int _174 = ((((((((((((((((-32768) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2) * 2; 31*c8dee2aaSAndroid Build Coastguard Worker int hugeNS = _174; 32*c8dee2aaSAndroid Build Coastguard Worker int4 _194 = ((((((((((((((int4(1073741824, 1073741824, 1073741824, 1073741824) * int4(2, 2, 2, 2)) * int4(2, 2, 2, 2)) * int4(2, 2, 2, 2)) * int4(2, 2, 2, 2)) * int4(2, 2, 2, 2)) * int4(2, 2, 2, 2)) * int4(2, 2, 2, 2)) * int4(2, 2, 2, 2)) * int4(2, 2, 2, 2)) * int4(2, 2, 2, 2)) * int4(2, 2, 2, 2)) * int4(2, 2, 2, 2)) * int4(2, 2, 2, 2)) * int4(2, 2, 2, 2)) * int4(2, 2, 2, 2); 33*c8dee2aaSAndroid Build Coastguard Worker int4 hugeIvec = _194; 34*c8dee2aaSAndroid Build Coastguard Worker uint4 _213 = (((((((((((((uint4(2147483648u, 2147483648u, 2147483648u, 2147483648u) * uint4(2u, 2u, 2u, 2u)) * uint4(2u, 2u, 2u, 2u)) * uint4(2u, 2u, 2u, 2u)) * uint4(2u, 2u, 2u, 2u)) * uint4(2u, 2u, 2u, 2u)) * uint4(2u, 2u, 2u, 2u)) * uint4(2u, 2u, 2u, 2u)) * uint4(2u, 2u, 2u, 2u)) * uint4(2u, 2u, 2u, 2u)) * uint4(2u, 2u, 2u, 2u)) * uint4(2u, 2u, 2u, 2u)) * uint4(2u, 2u, 2u, 2u)) * uint4(2u, 2u, 2u, 2u)) * uint4(2u, 2u, 2u, 2u); 35*c8dee2aaSAndroid Build Coastguard Worker uint4 hugeUvec = _213; 36*c8dee2aaSAndroid Build Coastguard Worker float4x4 hugeMxM = mul(float4x4(100000002004087734272.0f.xxxx, 100000002004087734272.0f.xxxx, 100000002004087734272.0f.xxxx, 100000002004087734272.0f.xxxx), float4x4(100000002004087734272.0f.xxxx, 100000002004087734272.0f.xxxx, 100000002004087734272.0f.xxxx, 100000002004087734272.0f.xxxx)); 37*c8dee2aaSAndroid Build Coastguard Worker float4 _223 = mul(100000002004087734272.0f.xxxx, float4x4(100000002004087734272.0f.xxxx, 100000002004087734272.0f.xxxx, 100000002004087734272.0f.xxxx, 100000002004087734272.0f.xxxx)); 38*c8dee2aaSAndroid Build Coastguard Worker float4 hugeMxV = _223; 39*c8dee2aaSAndroid Build Coastguard Worker float4 _225 = mul(float4x4(100000002004087734272.0f.xxxx, 100000002004087734272.0f.xxxx, 100000002004087734272.0f.xxxx, 100000002004087734272.0f.xxxx), 100000002004087734272.0f.xxxx); 40*c8dee2aaSAndroid Build Coastguard Worker float4 hugeVxM = _225; 41*c8dee2aaSAndroid Build Coastguard Worker return ((((((((((((_7_colorGreen * clamp(_37, 0.0f, 1.0f)) * clamp(_49, 0.0f, 1.0f)) * clamp(float(_74), 0.0f, 1.0f)) * clamp(float(_98), 0.0f, 1.0f)) * clamp(float(_117), 0.0f, 1.0f)) * clamp(float(_135), 0.0f, 1.0f)) * clamp(float(_156), 0.0f, 1.0f)) * clamp(float(_174), 0.0f, 1.0f)) * clamp(float4(float(_194.x), float(_194.y), float(_194.z), float(_194.w)), 0.0f.xxxx, 1.0f.xxxx)) * clamp(float4(float(_213.x), float(_213.y), float(_213.z), float(_213.w)), 0.0f.xxxx, 1.0f.xxxx)) * clamp(hugeMxM[0], 0.0f.xxxx, 1.0f.xxxx)) * clamp(_223, 0.0f.xxxx, 1.0f.xxxx)) * clamp(_225, 0.0f.xxxx, 1.0f.xxxx); 42*c8dee2aaSAndroid Build Coastguard Worker} 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 45*c8dee2aaSAndroid Build Coastguard Worker{ 46*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 47*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 48*c8dee2aaSAndroid Build Coastguard Worker} 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 51*c8dee2aaSAndroid Build Coastguard Worker{ 52*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 53*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 54*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 55*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 56*c8dee2aaSAndroid Build Coastguard Worker} 57