1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11*c8dee2aaSAndroid Build Coastguard Workerfn out_param_func1_vh(v: ptr<function, f32>) { 12*c8dee2aaSAndroid Build Coastguard Worker { 13*c8dee2aaSAndroid Build Coastguard Worker (*v) = _globalUniforms.colorGreen.y; 14*c8dee2aaSAndroid Build Coastguard Worker } 15*c8dee2aaSAndroid Build Coastguard Worker} 16*c8dee2aaSAndroid Build Coastguard Workerfn out_param_func2_ih(v: ptr<function, f32>) -> i32 { 17*c8dee2aaSAndroid Build Coastguard Worker { 18*c8dee2aaSAndroid Build Coastguard Worker (*v) = _globalUniforms.colorRed.x; 19*c8dee2aaSAndroid Build Coastguard Worker return i32((*v)); 20*c8dee2aaSAndroid Build Coastguard Worker } 21*c8dee2aaSAndroid Build Coastguard Worker} 22*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(c: vec2<f32>) -> vec4<f32> { 23*c8dee2aaSAndroid Build Coastguard Worker { 24*c8dee2aaSAndroid Build Coastguard Worker var testArray: array<f32, 2>; 25*c8dee2aaSAndroid Build Coastguard Worker var _skTemp0: f32; 26*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = out_param_func2_ih(&_skTemp0); 27*c8dee2aaSAndroid Build Coastguard Worker testArray[0] = _skTemp0; 28*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = _skTemp1; 29*c8dee2aaSAndroid Build Coastguard Worker var _skTemp3: f32 = testArray[_skTemp2]; 30*c8dee2aaSAndroid Build Coastguard Worker out_param_func1_vh(&_skTemp3); 31*c8dee2aaSAndroid Build Coastguard Worker testArray[_skTemp2] = _skTemp3; 32*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((testArray[0] == 1.0) && (testArray[1] == 1.0))); 33*c8dee2aaSAndroid Build Coastguard Worker } 34*c8dee2aaSAndroid Build Coastguard Worker} 35*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 36*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 37*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 38*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 39*c8dee2aaSAndroid Build Coastguard Worker} 40