xref: /aosp_15_r20/external/skia/tests/sksl/shared/OutParamsFunctionCallInArgument.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerfn out_param_func1_vh(v: ptr<function, f32>) {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    (*v) = _globalUniforms.colorGreen.y;
14*c8dee2aaSAndroid Build Coastguard Worker  }
15*c8dee2aaSAndroid Build Coastguard Worker}
16*c8dee2aaSAndroid Build Coastguard Workerfn out_param_func2_ih(v: ptr<function, f32>) -> i32 {
17*c8dee2aaSAndroid Build Coastguard Worker  {
18*c8dee2aaSAndroid Build Coastguard Worker    (*v) = _globalUniforms.colorRed.x;
19*c8dee2aaSAndroid Build Coastguard Worker    return i32((*v));
20*c8dee2aaSAndroid Build Coastguard Worker  }
21*c8dee2aaSAndroid Build Coastguard Worker}
22*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(c: vec2<f32>) -> vec4<f32> {
23*c8dee2aaSAndroid Build Coastguard Worker  {
24*c8dee2aaSAndroid Build Coastguard Worker    var testArray: array<f32, 2>;
25*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp0: f32;
26*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = out_param_func2_ih(&_skTemp0);
27*c8dee2aaSAndroid Build Coastguard Worker    testArray[0] = _skTemp0;
28*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp2 = _skTemp1;
29*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp3: f32 = testArray[_skTemp2];
30*c8dee2aaSAndroid Build Coastguard Worker    out_param_func1_vh(&_skTemp3);
31*c8dee2aaSAndroid Build Coastguard Worker    testArray[_skTemp2] = _skTemp3;
32*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((testArray[0] == 1.0) && (testArray[1] == 1.0)));
33*c8dee2aaSAndroid Build Coastguard Worker  }
34*c8dee2aaSAndroid Build Coastguard Worker}
35*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
36*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
37*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
38*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
39*c8dee2aaSAndroid Build Coastguard Worker}
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