xref: /aosp_15_r20/external/skia/tests/sksl/shared/OutParamsDoubleSwizzle.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
5*c8dee2aaSAndroid Build Coastguard Workervec2 swizzle_lvalue_h2hhh2h(float x, float y, inout vec2 color, float z) {
6*c8dee2aaSAndroid Build Coastguard Worker    color.yx = color;
7*c8dee2aaSAndroid Build Coastguard Worker    return vec2(x + y, z);
8*c8dee2aaSAndroid Build Coastguard Worker}
9*c8dee2aaSAndroid Build Coastguard Workervoid func_vh4(inout vec4 color) {
10*c8dee2aaSAndroid Build Coastguard Worker    vec2 t = swizzle_lvalue_h2hhh2h(1.0, 2.0, color.xz, 5.0);
11*c8dee2aaSAndroid Build Coastguard Worker    color.yw = t;
12*c8dee2aaSAndroid Build Coastguard Worker}
13*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
14*c8dee2aaSAndroid Build Coastguard Worker    vec4 result = vec4(0.0, 1.0, 2.0, 3.0);
15*c8dee2aaSAndroid Build Coastguard Worker    func_vh4(result);
16*c8dee2aaSAndroid Build Coastguard Worker    return result == vec4(2.0, 3.0, 0.0, 5.0) ? colorGreen : colorRed;
17*c8dee2aaSAndroid Build Coastguard Worker}
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