1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _11_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _11_colorRed : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workerstatic float x = 0.0f; 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Workerbool out_params_are_distinct_from_global_bh(out float _27) 18*c8dee2aaSAndroid Build Coastguard Worker{ 19*c8dee2aaSAndroid Build Coastguard Worker _27 = 2.0f; 20*c8dee2aaSAndroid Build Coastguard Worker bool _36 = false; 21*c8dee2aaSAndroid Build Coastguard Worker if (x == 1.0f) 22*c8dee2aaSAndroid Build Coastguard Worker { 23*c8dee2aaSAndroid Build Coastguard Worker _36 = true; 24*c8dee2aaSAndroid Build Coastguard Worker } 25*c8dee2aaSAndroid Build Coastguard Worker else 26*c8dee2aaSAndroid Build Coastguard Worker { 27*c8dee2aaSAndroid Build Coastguard Worker _36 = false; 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker return _36; 30*c8dee2aaSAndroid Build Coastguard Worker} 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _38) 33*c8dee2aaSAndroid Build Coastguard Worker{ 34*c8dee2aaSAndroid Build Coastguard Worker x = 1.0f; 35*c8dee2aaSAndroid Build Coastguard Worker float _40 = 0.0f; 36*c8dee2aaSAndroid Build Coastguard Worker bool _41 = out_params_are_distinct_from_global_bh(_40); 37*c8dee2aaSAndroid Build Coastguard Worker x = _40; 38*c8dee2aaSAndroid Build Coastguard Worker float4 _43 = 0.0f.xxxx; 39*c8dee2aaSAndroid Build Coastguard Worker if (_41) 40*c8dee2aaSAndroid Build Coastguard Worker { 41*c8dee2aaSAndroid Build Coastguard Worker _43 = _11_colorGreen; 42*c8dee2aaSAndroid Build Coastguard Worker } 43*c8dee2aaSAndroid Build Coastguard Worker else 44*c8dee2aaSAndroid Build Coastguard Worker { 45*c8dee2aaSAndroid Build Coastguard Worker _43 = _11_colorRed; 46*c8dee2aaSAndroid Build Coastguard Worker } 47*c8dee2aaSAndroid Build Coastguard Worker return _43; 48*c8dee2aaSAndroid Build Coastguard Worker} 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 51*c8dee2aaSAndroid Build Coastguard Worker{ 52*c8dee2aaSAndroid Build Coastguard Worker float2 _21 = 0.0f.xx; 53*c8dee2aaSAndroid Build Coastguard Worker float4 _23 = main(_21); 54*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = _23; 55*c8dee2aaSAndroid Build Coastguard Worker} 56*c8dee2aaSAndroid Build Coastguard Worker 57*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 58*c8dee2aaSAndroid Build Coastguard Worker{ 59*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 60*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 61*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 62*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 63*c8dee2aaSAndroid Build Coastguard Worker} 64