1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5float x = 1.0;
6bool out_params_are_distinct_from_global_bh(out float y) {
7 y = 2.0;
8 return x == 1.0 && y == 2.0;
9}
10vec4 main() {
11 return out_params_are_distinct_from_global_bh(x) ? colorGreen : colorRed;
12}
13