xref: /aosp_15_r20/external/skia/tests/sksl/shared/Ossfuzz63170.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _8_colorGreen : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float4 _8_colorRed : packoffset(c1);
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Worker
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
11*c8dee2aaSAndroid Build Coastguard Worker{
12*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
13*c8dee2aaSAndroid Build Coastguard Worker};
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Workerint out_param_func2_ih(out float _24)
16*c8dee2aaSAndroid Build Coastguard Worker{
17*c8dee2aaSAndroid Build Coastguard Worker    _24 = _8_colorRed.x;
18*c8dee2aaSAndroid Build Coastguard Worker    return int(_8_colorRed.x);
19*c8dee2aaSAndroid Build Coastguard Worker}
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _33)
22*c8dee2aaSAndroid Build Coastguard Worker{
23*c8dee2aaSAndroid Build Coastguard Worker    float testArray[2] = { 0.0f, 0.0f };
24*c8dee2aaSAndroid Build Coastguard Worker    float _41 = 0.0f;
25*c8dee2aaSAndroid Build Coastguard Worker    int _42 = out_param_func2_ih(_41);
26*c8dee2aaSAndroid Build Coastguard Worker    testArray[0] = _41;
27*c8dee2aaSAndroid Build Coastguard Worker    bool _57 = false;
28*c8dee2aaSAndroid Build Coastguard Worker    if (testArray[0] == 1.0f)
29*c8dee2aaSAndroid Build Coastguard Worker    {
30*c8dee2aaSAndroid Build Coastguard Worker        _57 = testArray[1] == 1.0f;
31*c8dee2aaSAndroid Build Coastguard Worker    }
32*c8dee2aaSAndroid Build Coastguard Worker    else
33*c8dee2aaSAndroid Build Coastguard Worker    {
34*c8dee2aaSAndroid Build Coastguard Worker        _57 = false;
35*c8dee2aaSAndroid Build Coastguard Worker    }
36*c8dee2aaSAndroid Build Coastguard Worker    float4 _58 = 0.0f.xxxx;
37*c8dee2aaSAndroid Build Coastguard Worker    if (_57)
38*c8dee2aaSAndroid Build Coastguard Worker    {
39*c8dee2aaSAndroid Build Coastguard Worker        _58 = _8_colorGreen;
40*c8dee2aaSAndroid Build Coastguard Worker    }
41*c8dee2aaSAndroid Build Coastguard Worker    else
42*c8dee2aaSAndroid Build Coastguard Worker    {
43*c8dee2aaSAndroid Build Coastguard Worker        _58 = _8_colorRed;
44*c8dee2aaSAndroid Build Coastguard Worker    }
45*c8dee2aaSAndroid Build Coastguard Worker    return _58;
46*c8dee2aaSAndroid Build Coastguard Worker}
47*c8dee2aaSAndroid Build Coastguard Worker
48*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
49*c8dee2aaSAndroid Build Coastguard Worker{
50*c8dee2aaSAndroid Build Coastguard Worker    float2 _18 = 0.0f.xx;
51*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = main(_18);
52*c8dee2aaSAndroid Build Coastguard Worker}
53*c8dee2aaSAndroid Build Coastguard Worker
54*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
55*c8dee2aaSAndroid Build Coastguard Worker{
56*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
57*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
58*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
59*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
60*c8dee2aaSAndroid Build Coastguard Worker}
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