1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _8_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _8_colorRed : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workerint out_param_func2_ih(out float _24) 16*c8dee2aaSAndroid Build Coastguard Worker{ 17*c8dee2aaSAndroid Build Coastguard Worker _24 = _8_colorRed.x; 18*c8dee2aaSAndroid Build Coastguard Worker return int(_8_colorRed.x); 19*c8dee2aaSAndroid Build Coastguard Worker} 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _33) 22*c8dee2aaSAndroid Build Coastguard Worker{ 23*c8dee2aaSAndroid Build Coastguard Worker float testArray[2] = { 0.0f, 0.0f }; 24*c8dee2aaSAndroid Build Coastguard Worker float _41 = 0.0f; 25*c8dee2aaSAndroid Build Coastguard Worker int _42 = out_param_func2_ih(_41); 26*c8dee2aaSAndroid Build Coastguard Worker testArray[0] = _41; 27*c8dee2aaSAndroid Build Coastguard Worker bool _57 = false; 28*c8dee2aaSAndroid Build Coastguard Worker if (testArray[0] == 1.0f) 29*c8dee2aaSAndroid Build Coastguard Worker { 30*c8dee2aaSAndroid Build Coastguard Worker _57 = testArray[1] == 1.0f; 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker else 33*c8dee2aaSAndroid Build Coastguard Worker { 34*c8dee2aaSAndroid Build Coastguard Worker _57 = false; 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker float4 _58 = 0.0f.xxxx; 37*c8dee2aaSAndroid Build Coastguard Worker if (_57) 38*c8dee2aaSAndroid Build Coastguard Worker { 39*c8dee2aaSAndroid Build Coastguard Worker _58 = _8_colorGreen; 40*c8dee2aaSAndroid Build Coastguard Worker } 41*c8dee2aaSAndroid Build Coastguard Worker else 42*c8dee2aaSAndroid Build Coastguard Worker { 43*c8dee2aaSAndroid Build Coastguard Worker _58 = _8_colorRed; 44*c8dee2aaSAndroid Build Coastguard Worker } 45*c8dee2aaSAndroid Build Coastguard Worker return _58; 46*c8dee2aaSAndroid Build Coastguard Worker} 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 49*c8dee2aaSAndroid Build Coastguard Worker{ 50*c8dee2aaSAndroid Build Coastguard Worker float2 _18 = 0.0f.xx; 51*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_18); 52*c8dee2aaSAndroid Build Coastguard Worker} 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 55*c8dee2aaSAndroid Build Coastguard Worker{ 56*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 57*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 58*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 59*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 60*c8dee2aaSAndroid Build Coastguard Worker} 61