1static float4 sk_FragColor; 2 3struct SPIRV_Cross_Output 4{ 5 float4 sk_FragColor : SV_Target0; 6}; 7 8void d_vi(int _24) 9{ 10 int b = 4; 11} 12 13void c_vi(int _28) 14{ 15 int _31 = _28; 16 d_vi(_31); 17} 18 19void b_vi(int _33) 20{ 21 int _36 = _33; 22 c_vi(_36); 23} 24 25void a_vi(int _38) 26{ 27 int _41 = _38; 28 b_vi(_41); 29 int _44 = _38; 30 b_vi(_44); 31} 32 33float4 main(float2 _47) 34{ 35 int i = 0; 36 int _51 = i; 37 a_vi(_51); 38 return 0.0f.xxxx; 39} 40 41void frag_main() 42{ 43 float2 _18 = 0.0f.xx; 44 sk_FragColor = main(_18); 45} 46 47SPIRV_Cross_Output main() 48{ 49 frag_main(); 50 SPIRV_Cross_Output stage_output; 51 stage_output.sk_FragColor = sk_FragColor; 52 return stage_output; 53} 54