1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 7*c8dee2aaSAndroid Build Coastguard Worker { 8*c8dee2aaSAndroid Build Coastguard Worker const x: mat2x2<f32> = mat2x2<f32>(0.0, 1.0, 2.0, 3.0); 9*c8dee2aaSAndroid Build Coastguard Worker let y: vec2<f32> = vec2<f32>(vec4<f32>(x[0], x[1]).xy); 10*c8dee2aaSAndroid Build Coastguard Worker return vec4<f32>(vec4<f32>(y, 0.0, 1.0)); 11*c8dee2aaSAndroid Build Coastguard Worker } 12*c8dee2aaSAndroid Build Coastguard Worker} 13*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 14*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 15*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 16*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 17*c8dee2aaSAndroid Build Coastguard Worker} 18