1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen; 4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed; 5*c8dee2aaSAndroid Build Coastguard Workerbool flatten_compound_constructor_b() { 6*c8dee2aaSAndroid Build Coastguard Worker ivec4 x = ivec4(ivec3(ivec2(1, 2), 3), 4); 7*c8dee2aaSAndroid Build Coastguard Worker ivec4 y = ivec4(1, ivec3(2, ivec2(3, 4))); 8*c8dee2aaSAndroid Build Coastguard Worker return x == y; 9*c8dee2aaSAndroid Build Coastguard Worker} 10*c8dee2aaSAndroid Build Coastguard Workerbool flatten_known_if_b() { 11*c8dee2aaSAndroid Build Coastguard Worker int value; 12*c8dee2aaSAndroid Build Coastguard Worker if (true) { 13*c8dee2aaSAndroid Build Coastguard Worker value = 1; 14*c8dee2aaSAndroid Build Coastguard Worker } else { 15*c8dee2aaSAndroid Build Coastguard Worker value = 2; 16*c8dee2aaSAndroid Build Coastguard Worker } 17*c8dee2aaSAndroid Build Coastguard Worker return value == 1; 18*c8dee2aaSAndroid Build Coastguard Worker} 19*c8dee2aaSAndroid Build Coastguard Workerbool eliminate_empty_if_else_b() { 20*c8dee2aaSAndroid Build Coastguard Worker bool check = false; 21*c8dee2aaSAndroid Build Coastguard Worker if (check = !check) { 22*c8dee2aaSAndroid Build Coastguard Worker } else { 23*c8dee2aaSAndroid Build Coastguard Worker } 24*c8dee2aaSAndroid Build Coastguard Worker return check; 25*c8dee2aaSAndroid Build Coastguard Worker} 26*c8dee2aaSAndroid Build Coastguard Workerbool eliminate_empty_else_b() { 27*c8dee2aaSAndroid Build Coastguard Worker bool check = true; 28*c8dee2aaSAndroid Build Coastguard Worker if (check) { 29*c8dee2aaSAndroid Build Coastguard Worker return true; 30*c8dee2aaSAndroid Build Coastguard Worker } else { 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker return false; 33*c8dee2aaSAndroid Build Coastguard Worker} 34*c8dee2aaSAndroid Build Coastguard Workerbool flatten_matching_ternary_b() { 35*c8dee2aaSAndroid Build Coastguard Worker bool check = true; 36*c8dee2aaSAndroid Build Coastguard Worker return check ? true : true; 37*c8dee2aaSAndroid Build Coastguard Worker} 38*c8dee2aaSAndroid Build Coastguard Workerbool flatten_expr_without_side_effects_b() { 39*c8dee2aaSAndroid Build Coastguard Worker bool check = true; 40*c8dee2aaSAndroid Build Coastguard Worker check; 41*c8dee2aaSAndroid Build Coastguard Worker return check; 42*c8dee2aaSAndroid Build Coastguard Worker} 43*c8dee2aaSAndroid Build Coastguard Workerbool eliminate_no_op_arithmetic_b() { 44*c8dee2aaSAndroid Build Coastguard Worker const int ONE = 1; 45*c8dee2aaSAndroid Build Coastguard Worker int a1[1]; 46*c8dee2aaSAndroid Build Coastguard Worker int a2[1]; 47*c8dee2aaSAndroid Build Coastguard Worker int x = ONE; 48*c8dee2aaSAndroid Build Coastguard Worker x = x + 0; 49*c8dee2aaSAndroid Build Coastguard Worker x *= 1; 50*c8dee2aaSAndroid Build Coastguard Worker return x == 1; 51*c8dee2aaSAndroid Build Coastguard Worker} 52*c8dee2aaSAndroid Build Coastguard Workerbool flatten_switch_b() { 53*c8dee2aaSAndroid Build Coastguard Worker switch (1) { 54*c8dee2aaSAndroid Build Coastguard Worker case 0: 55*c8dee2aaSAndroid Build Coastguard Worker return false; 56*c8dee2aaSAndroid Build Coastguard Worker case 1: 57*c8dee2aaSAndroid Build Coastguard Worker return true; 58*c8dee2aaSAndroid Build Coastguard Worker case 2: 59*c8dee2aaSAndroid Build Coastguard Worker return false; 60*c8dee2aaSAndroid Build Coastguard Worker } 61*c8dee2aaSAndroid Build Coastguard Worker return false; 62*c8dee2aaSAndroid Build Coastguard Worker} 63*c8dee2aaSAndroid Build Coastguard Workervec4 main() { 64*c8dee2aaSAndroid Build Coastguard Worker return ((((((flatten_compound_constructor_b() && flatten_known_if_b()) && eliminate_empty_if_else_b()) && eliminate_empty_else_b()) && flatten_matching_ternary_b()) && flatten_expr_without_side_effects_b()) && eliminate_no_op_arithmetic_b()) && flatten_switch_b() ? colorGreen : colorRed; 65*c8dee2aaSAndroid Build Coastguard Worker} 66