1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker unknownInput: f32, 10*c8dee2aaSAndroid Build Coastguard Worker}; 11*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 12*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 13*c8dee2aaSAndroid Build Coastguard Worker { 14*c8dee2aaSAndroid Build Coastguard Worker var x: f32 = 1.0; 15*c8dee2aaSAndroid Build Coastguard Worker var y: f32 = 2.0; 16*c8dee2aaSAndroid Build Coastguard Worker var z: i32 = 3; 17*c8dee2aaSAndroid Build Coastguard Worker x = (x - x) + ((y * x) * x) * (y - x); 18*c8dee2aaSAndroid Build Coastguard Worker y = (x / y) / x; 19*c8dee2aaSAndroid Build Coastguard Worker z = ((((z / 2) % 3) << 4) >> 2) << 1; 20*c8dee2aaSAndroid Build Coastguard Worker let b: bool = ((x > 4.0) == (x < 2.0)) || ((2.0 >= _globalUniforms.unknownInput) && (y <= x)); 21*c8dee2aaSAndroid Build Coastguard Worker let c: bool = _globalUniforms.unknownInput > 2.0; 22*c8dee2aaSAndroid Build Coastguard Worker let d: bool = b != c; 23*c8dee2aaSAndroid Build Coastguard Worker let e: bool = b && c; 24*c8dee2aaSAndroid Build Coastguard Worker let f: bool = b || c; 25*c8dee2aaSAndroid Build Coastguard Worker x = x + 12.0; 26*c8dee2aaSAndroid Build Coastguard Worker x = x - 12.0; 27*c8dee2aaSAndroid Build Coastguard Worker y = y * 0.1; 28*c8dee2aaSAndroid Build Coastguard Worker x = x * y; 29*c8dee2aaSAndroid Build Coastguard Worker z = z | 0; 30*c8dee2aaSAndroid Build Coastguard Worker z = z & -1; 31*c8dee2aaSAndroid Build Coastguard Worker z = z ^ 0; 32*c8dee2aaSAndroid Build Coastguard Worker z = z >> 2; 33*c8dee2aaSAndroid Build Coastguard Worker z = z << 4; 34*c8dee2aaSAndroid Build Coastguard Worker z = z % 5; 35*c8dee2aaSAndroid Build Coastguard Worker x = f32(6); 36*c8dee2aaSAndroid Build Coastguard Worker y = f32(6.0); 37*c8dee2aaSAndroid Build Coastguard Worker z = i32(6); 38*c8dee2aaSAndroid Build Coastguard Worker var w: vec2<i32> = vec2<i32>(-6); 39*c8dee2aaSAndroid Build Coastguard Worker w = ~w; 40*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((((w.x == 5) && (w.y == 5)) && (x == 6.0)) && (y == 6.0)) && (z == 6))); 41*c8dee2aaSAndroid Build Coastguard Worker } 42*c8dee2aaSAndroid Build Coastguard Worker} 43*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 44*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 45*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 46*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 47*c8dee2aaSAndroid Build Coastguard Worker} 48