1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 9*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 10*c8dee2aaSAndroid Build Coastguard Worker float unknownInput; 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 15*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 16*c8dee2aaSAndroid Build Coastguard Worker}; 17*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 18*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 19*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 20*c8dee2aaSAndroid Build Coastguard Worker float x = 1.0; 21*c8dee2aaSAndroid Build Coastguard Worker float y = 2.0; 22*c8dee2aaSAndroid Build Coastguard Worker int z = 3; 23*c8dee2aaSAndroid Build Coastguard Worker x = (x - x) + ((y * x) * x) * (y - x); 24*c8dee2aaSAndroid Build Coastguard Worker y = (x / y) / x; 25*c8dee2aaSAndroid Build Coastguard Worker z = (((z / 2) % 3 << 4) >> 2) << 1; 26*c8dee2aaSAndroid Build Coastguard Worker bool b = x > 4.0 == x < 2.0 || 2.0 >= _uniforms.unknownInput && y <= x; 27*c8dee2aaSAndroid Build Coastguard Worker bool c = _uniforms.unknownInput > 2.0; 28*c8dee2aaSAndroid Build Coastguard Worker bool d = b != c; 29*c8dee2aaSAndroid Build Coastguard Worker bool e = b && c; 30*c8dee2aaSAndroid Build Coastguard Worker bool f = b || c; 31*c8dee2aaSAndroid Build Coastguard Worker x += 12.0; 32*c8dee2aaSAndroid Build Coastguard Worker x -= 12.0; 33*c8dee2aaSAndroid Build Coastguard Worker x *= (y *= 0.1); 34*c8dee2aaSAndroid Build Coastguard Worker z |= 0; 35*c8dee2aaSAndroid Build Coastguard Worker z &= -1; 36*c8dee2aaSAndroid Build Coastguard Worker z ^= 0; 37*c8dee2aaSAndroid Build Coastguard Worker z >>= 2; 38*c8dee2aaSAndroid Build Coastguard Worker z <<= 4; 39*c8dee2aaSAndroid Build Coastguard Worker z %= 5; 40*c8dee2aaSAndroid Build Coastguard Worker x = float((_uniforms.colorGreen.xy, 6)); 41*c8dee2aaSAndroid Build Coastguard Worker y = float(((((float(b) * float(c)) * float(d)) * float(e)) * float(f), 6.0)); 42*c8dee2aaSAndroid Build Coastguard Worker z = int((_uniforms.colorRed.zw, 6)); 43*c8dee2aaSAndroid Build Coastguard Worker int2 w = int2(-6); 44*c8dee2aaSAndroid Build Coastguard Worker w = ~w; 45*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = (((w.x == 5 && w.y == 5) && x == 6.0) && y == 6.0) && z == 6 ? _uniforms.colorGreen : _uniforms.colorRed; 46*c8dee2aaSAndroid Build Coastguard Worker return _out; 47*c8dee2aaSAndroid Build Coastguard Worker} 48