xref: /aosp_15_r20/external/skia/tests/sksl/shared/OperatorsES3.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms {
8*c8dee2aaSAndroid Build Coastguard Worker    half4 colorGreen;
9*c8dee2aaSAndroid Build Coastguard Worker    half4 colorRed;
10*c8dee2aaSAndroid Build Coastguard Worker    float unknownInput;
11*c8dee2aaSAndroid Build Coastguard Worker};
12*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
13*c8dee2aaSAndroid Build Coastguard Worker};
14*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
15*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
16*c8dee2aaSAndroid Build Coastguard Worker};
17*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
18*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
19*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
20*c8dee2aaSAndroid Build Coastguard Worker    float x = 1.0;
21*c8dee2aaSAndroid Build Coastguard Worker    float y = 2.0;
22*c8dee2aaSAndroid Build Coastguard Worker    int z = 3;
23*c8dee2aaSAndroid Build Coastguard Worker    x = (x - x) + ((y * x) * x) * (y - x);
24*c8dee2aaSAndroid Build Coastguard Worker    y = (x / y) / x;
25*c8dee2aaSAndroid Build Coastguard Worker    z = (((z / 2) % 3 << 4) >> 2) << 1;
26*c8dee2aaSAndroid Build Coastguard Worker    bool b = x > 4.0 == x < 2.0 || 2.0 >= _uniforms.unknownInput && y <= x;
27*c8dee2aaSAndroid Build Coastguard Worker    bool c = _uniforms.unknownInput > 2.0;
28*c8dee2aaSAndroid Build Coastguard Worker    bool d = b != c;
29*c8dee2aaSAndroid Build Coastguard Worker    bool e = b && c;
30*c8dee2aaSAndroid Build Coastguard Worker    bool f = b || c;
31*c8dee2aaSAndroid Build Coastguard Worker    x += 12.0;
32*c8dee2aaSAndroid Build Coastguard Worker    x -= 12.0;
33*c8dee2aaSAndroid Build Coastguard Worker    x *= (y *= 0.1);
34*c8dee2aaSAndroid Build Coastguard Worker    z |= 0;
35*c8dee2aaSAndroid Build Coastguard Worker    z &= -1;
36*c8dee2aaSAndroid Build Coastguard Worker    z ^= 0;
37*c8dee2aaSAndroid Build Coastguard Worker    z >>= 2;
38*c8dee2aaSAndroid Build Coastguard Worker    z <<= 4;
39*c8dee2aaSAndroid Build Coastguard Worker    z %= 5;
40*c8dee2aaSAndroid Build Coastguard Worker    x = float((_uniforms.colorGreen.xy, 6));
41*c8dee2aaSAndroid Build Coastguard Worker    y = float(((((float(b) * float(c)) * float(d)) * float(e)) * float(f), 6.0));
42*c8dee2aaSAndroid Build Coastguard Worker    z = int((_uniforms.colorRed.zw, 6));
43*c8dee2aaSAndroid Build Coastguard Worker    int2 w = int2(-6);
44*c8dee2aaSAndroid Build Coastguard Worker    w = ~w;
45*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor = (((w.x == 5 && w.y == 5) && x == 6.0) && y == 6.0) && z == 6 ? _uniforms.colorGreen : _uniforms.colorRed;
46*c8dee2aaSAndroid Build Coastguard Worker    return _out;
47*c8dee2aaSAndroid Build Coastguard Worker}
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