xref: /aosp_15_r20/external/skia/tests/sksl/shared/OperatorsES2.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker  unknownInput: f32,
10*c8dee2aaSAndroid Build Coastguard Worker};
11*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
12*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
13*c8dee2aaSAndroid Build Coastguard Worker  {
14*c8dee2aaSAndroid Build Coastguard Worker    var x: f32 = 1.0;
15*c8dee2aaSAndroid Build Coastguard Worker    var y: f32 = 2.0;
16*c8dee2aaSAndroid Build Coastguard Worker    var z: i32 = 3;
17*c8dee2aaSAndroid Build Coastguard Worker    x = (x - x) + ((y * x) * x) * (y - x);
18*c8dee2aaSAndroid Build Coastguard Worker    y = (x / y) / x;
19*c8dee2aaSAndroid Build Coastguard Worker    z = ((z / 2) * 3 + 4) - 2;
20*c8dee2aaSAndroid Build Coastguard Worker    let b: bool = ((x > 4.0) == (x < 2.0)) || ((2.0 >= _globalUniforms.unknownInput) && (y <= x));
21*c8dee2aaSAndroid Build Coastguard Worker    let c: bool = _globalUniforms.unknownInput > 2.0;
22*c8dee2aaSAndroid Build Coastguard Worker    let d: bool = b != c;
23*c8dee2aaSAndroid Build Coastguard Worker    let e: bool = b && c;
24*c8dee2aaSAndroid Build Coastguard Worker    let f: bool = b || c;
25*c8dee2aaSAndroid Build Coastguard Worker    x = x + 12.0;
26*c8dee2aaSAndroid Build Coastguard Worker    x = x - 12.0;
27*c8dee2aaSAndroid Build Coastguard Worker    y = y * 0.1;
28*c8dee2aaSAndroid Build Coastguard Worker    x = x * y;
29*c8dee2aaSAndroid Build Coastguard Worker    x = 6.0;
30*c8dee2aaSAndroid Build Coastguard Worker    y = (((f32(b) * f32(c)) * f32(d)) * f32(e)) * f32(f);
31*c8dee2aaSAndroid Build Coastguard Worker    y = 6.0;
32*c8dee2aaSAndroid Build Coastguard Worker    z = z - 1;
33*c8dee2aaSAndroid Build Coastguard Worker    z = 6;
34*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((x == 6.0) && (y == 6.0)) && (z == 6)));
35*c8dee2aaSAndroid Build Coastguard Worker  }
36*c8dee2aaSAndroid Build Coastguard Worker}
37*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
38*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
39*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
40*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
41*c8dee2aaSAndroid Build Coastguard Worker}
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