1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker float _7_unknownInput : packoffset(c2); 6*c8dee2aaSAndroid Build Coastguard Worker}; 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 12*c8dee2aaSAndroid Build Coastguard Worker{ 13*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 14*c8dee2aaSAndroid Build Coastguard Worker}; 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 17*c8dee2aaSAndroid Build Coastguard Worker{ 18*c8dee2aaSAndroid Build Coastguard Worker float x = 1.0f; 19*c8dee2aaSAndroid Build Coastguard Worker float y = 2.0f; 20*c8dee2aaSAndroid Build Coastguard Worker int z = 3; 21*c8dee2aaSAndroid Build Coastguard Worker float _37 = (1.0f - 1.0f) + (((2.0f * 1.0f) * 1.0f) * (2.0f - 1.0f)); 22*c8dee2aaSAndroid Build Coastguard Worker x = _37; 23*c8dee2aaSAndroid Build Coastguard Worker float _39 = (_37 / 2.0f) / _37; 24*c8dee2aaSAndroid Build Coastguard Worker y = _39; 25*c8dee2aaSAndroid Build Coastguard Worker int _45 = (((3 / 2) * 3) + 4) - 2; 26*c8dee2aaSAndroid Build Coastguard Worker z = _45; 27*c8dee2aaSAndroid Build Coastguard Worker bool _65 = false; 28*c8dee2aaSAndroid Build Coastguard Worker if ((_37 > 4.0f) == (_37 < 2.0f)) 29*c8dee2aaSAndroid Build Coastguard Worker { 30*c8dee2aaSAndroid Build Coastguard Worker _65 = true; 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker else 33*c8dee2aaSAndroid Build Coastguard Worker { 34*c8dee2aaSAndroid Build Coastguard Worker bool _64 = false; 35*c8dee2aaSAndroid Build Coastguard Worker if (2.0f >= _7_unknownInput) 36*c8dee2aaSAndroid Build Coastguard Worker { 37*c8dee2aaSAndroid Build Coastguard Worker _64 = _39 <= _37; 38*c8dee2aaSAndroid Build Coastguard Worker } 39*c8dee2aaSAndroid Build Coastguard Worker else 40*c8dee2aaSAndroid Build Coastguard Worker { 41*c8dee2aaSAndroid Build Coastguard Worker _64 = false; 42*c8dee2aaSAndroid Build Coastguard Worker } 43*c8dee2aaSAndroid Build Coastguard Worker _65 = _64; 44*c8dee2aaSAndroid Build Coastguard Worker } 45*c8dee2aaSAndroid Build Coastguard Worker bool b = _65; 46*c8dee2aaSAndroid Build Coastguard Worker bool _69 = _7_unknownInput > 2.0f; 47*c8dee2aaSAndroid Build Coastguard Worker bool c = _69; 48*c8dee2aaSAndroid Build Coastguard Worker bool _71 = _65 != _69; 49*c8dee2aaSAndroid Build Coastguard Worker bool d = _71; 50*c8dee2aaSAndroid Build Coastguard Worker bool _75 = false; 51*c8dee2aaSAndroid Build Coastguard Worker if (_65) 52*c8dee2aaSAndroid Build Coastguard Worker { 53*c8dee2aaSAndroid Build Coastguard Worker _75 = _69; 54*c8dee2aaSAndroid Build Coastguard Worker } 55*c8dee2aaSAndroid Build Coastguard Worker else 56*c8dee2aaSAndroid Build Coastguard Worker { 57*c8dee2aaSAndroid Build Coastguard Worker _75 = false; 58*c8dee2aaSAndroid Build Coastguard Worker } 59*c8dee2aaSAndroid Build Coastguard Worker bool e = _75; 60*c8dee2aaSAndroid Build Coastguard Worker bool _79 = false; 61*c8dee2aaSAndroid Build Coastguard Worker if (_65) 62*c8dee2aaSAndroid Build Coastguard Worker { 63*c8dee2aaSAndroid Build Coastguard Worker _79 = true; 64*c8dee2aaSAndroid Build Coastguard Worker } 65*c8dee2aaSAndroid Build Coastguard Worker else 66*c8dee2aaSAndroid Build Coastguard Worker { 67*c8dee2aaSAndroid Build Coastguard Worker _79 = _69; 68*c8dee2aaSAndroid Build Coastguard Worker } 69*c8dee2aaSAndroid Build Coastguard Worker bool f = _79; 70*c8dee2aaSAndroid Build Coastguard Worker float _81 = _37 + 12.0f; 71*c8dee2aaSAndroid Build Coastguard Worker x = _81; 72*c8dee2aaSAndroid Build Coastguard Worker float _82 = _81 - 12.0f; 73*c8dee2aaSAndroid Build Coastguard Worker x = _82; 74*c8dee2aaSAndroid Build Coastguard Worker float _84 = _39 * 0.100000001490116119384765625f; 75*c8dee2aaSAndroid Build Coastguard Worker y = _84; 76*c8dee2aaSAndroid Build Coastguard Worker x = _82 * _84; 77*c8dee2aaSAndroid Build Coastguard Worker x = 6.0f; 78*c8dee2aaSAndroid Build Coastguard Worker y = (((float(_65) * float(_69)) * float(_71)) * float(_75)) * float(_79); 79*c8dee2aaSAndroid Build Coastguard Worker y = 6.0f; 80*c8dee2aaSAndroid Build Coastguard Worker z = _45 - 1; 81*c8dee2aaSAndroid Build Coastguard Worker z = 6; 82*c8dee2aaSAndroid Build Coastguard Worker bool _101 = false; 83*c8dee2aaSAndroid Build Coastguard Worker if (true) 84*c8dee2aaSAndroid Build Coastguard Worker { 85*c8dee2aaSAndroid Build Coastguard Worker _101 = true; 86*c8dee2aaSAndroid Build Coastguard Worker } 87*c8dee2aaSAndroid Build Coastguard Worker else 88*c8dee2aaSAndroid Build Coastguard Worker { 89*c8dee2aaSAndroid Build Coastguard Worker _101 = false; 90*c8dee2aaSAndroid Build Coastguard Worker } 91*c8dee2aaSAndroid Build Coastguard Worker bool _104 = false; 92*c8dee2aaSAndroid Build Coastguard Worker if (_101) 93*c8dee2aaSAndroid Build Coastguard Worker { 94*c8dee2aaSAndroid Build Coastguard Worker _104 = true; 95*c8dee2aaSAndroid Build Coastguard Worker } 96*c8dee2aaSAndroid Build Coastguard Worker else 97*c8dee2aaSAndroid Build Coastguard Worker { 98*c8dee2aaSAndroid Build Coastguard Worker _104 = false; 99*c8dee2aaSAndroid Build Coastguard Worker } 100*c8dee2aaSAndroid Build Coastguard Worker float4 _105 = 0.0f.xxxx; 101*c8dee2aaSAndroid Build Coastguard Worker if (_104) 102*c8dee2aaSAndroid Build Coastguard Worker { 103*c8dee2aaSAndroid Build Coastguard Worker _105 = _7_colorGreen; 104*c8dee2aaSAndroid Build Coastguard Worker } 105*c8dee2aaSAndroid Build Coastguard Worker else 106*c8dee2aaSAndroid Build Coastguard Worker { 107*c8dee2aaSAndroid Build Coastguard Worker _105 = _7_colorRed; 108*c8dee2aaSAndroid Build Coastguard Worker } 109*c8dee2aaSAndroid Build Coastguard Worker return _105; 110*c8dee2aaSAndroid Build Coastguard Worker} 111*c8dee2aaSAndroid Build Coastguard Worker 112*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 113*c8dee2aaSAndroid Build Coastguard Worker{ 114*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 115*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 116*c8dee2aaSAndroid Build Coastguard Worker} 117*c8dee2aaSAndroid Build Coastguard Worker 118*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 119*c8dee2aaSAndroid Build Coastguard Worker{ 120*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 121*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 122*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 123*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 124*c8dee2aaSAndroid Build Coastguard Worker} 125