xref: /aosp_15_r20/external/skia/tests/sksl/shared/OperatorsES2.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
5*c8dee2aaSAndroid Build Coastguard Workeruniform float unknownInput;
6*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
7*c8dee2aaSAndroid Build Coastguard Worker    float x = 1.0;
8*c8dee2aaSAndroid Build Coastguard Worker    float y = 2.0;
9*c8dee2aaSAndroid Build Coastguard Worker    int z = 3;
10*c8dee2aaSAndroid Build Coastguard Worker    x = (x - x) + ((y * x) * x) * (y - x);
11*c8dee2aaSAndroid Build Coastguard Worker    y = (x / y) / x;
12*c8dee2aaSAndroid Build Coastguard Worker    z = ((z / 2) * 3 + 4) - 2;
13*c8dee2aaSAndroid Build Coastguard Worker    bool b = x > 4.0 == x < 2.0 || 2.0 >= unknownInput && y <= x;
14*c8dee2aaSAndroid Build Coastguard Worker    bool c = unknownInput > 2.0;
15*c8dee2aaSAndroid Build Coastguard Worker    bool d = b ^^ c;
16*c8dee2aaSAndroid Build Coastguard Worker    bool e = b && c;
17*c8dee2aaSAndroid Build Coastguard Worker    bool f = b || c;
18*c8dee2aaSAndroid Build Coastguard Worker    x += 12.0;
19*c8dee2aaSAndroid Build Coastguard Worker    x -= 12.0;
20*c8dee2aaSAndroid Build Coastguard Worker    x *= (y *= 0.1);
21*c8dee2aaSAndroid Build Coastguard Worker    x = 6.0;
22*c8dee2aaSAndroid Build Coastguard Worker    y = (((float(b) * float(c)) * float(d)) * float(e)) * float(f);
23*c8dee2aaSAndroid Build Coastguard Worker    y = 6.0;
24*c8dee2aaSAndroid Build Coastguard Worker    z = z - 1;
25*c8dee2aaSAndroid Build Coastguard Worker    z = 6;
26*c8dee2aaSAndroid Build Coastguard Worker    return (x == 6.0 && y == 6.0) && z == 6 ? colorGreen : colorRed;
27*c8dee2aaSAndroid Build Coastguard Worker}
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