1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen; 4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed; 5*c8dee2aaSAndroid Build Coastguard Workeruniform float unknownInput; 6*c8dee2aaSAndroid Build Coastguard Workervec4 main() { 7*c8dee2aaSAndroid Build Coastguard Worker float x = 1.0; 8*c8dee2aaSAndroid Build Coastguard Worker float y = 2.0; 9*c8dee2aaSAndroid Build Coastguard Worker int z = 3; 10*c8dee2aaSAndroid Build Coastguard Worker x = (x - x) + ((y * x) * x) * (y - x); 11*c8dee2aaSAndroid Build Coastguard Worker y = (x / y) / x; 12*c8dee2aaSAndroid Build Coastguard Worker z = ((z / 2) * 3 + 4) - 2; 13*c8dee2aaSAndroid Build Coastguard Worker bool b = x > 4.0 == x < 2.0 || 2.0 >= unknownInput && y <= x; 14*c8dee2aaSAndroid Build Coastguard Worker bool c = unknownInput > 2.0; 15*c8dee2aaSAndroid Build Coastguard Worker bool d = b ^^ c; 16*c8dee2aaSAndroid Build Coastguard Worker bool e = b && c; 17*c8dee2aaSAndroid Build Coastguard Worker bool f = b || c; 18*c8dee2aaSAndroid Build Coastguard Worker x += 12.0; 19*c8dee2aaSAndroid Build Coastguard Worker x -= 12.0; 20*c8dee2aaSAndroid Build Coastguard Worker x *= (y *= 0.1); 21*c8dee2aaSAndroid Build Coastguard Worker x = 6.0; 22*c8dee2aaSAndroid Build Coastguard Worker y = (((float(b) * float(c)) * float(d)) * float(e)) * float(f); 23*c8dee2aaSAndroid Build Coastguard Worker y = 6.0; 24*c8dee2aaSAndroid Build Coastguard Worker z = z - 1; 25*c8dee2aaSAndroid Build Coastguard Worker z = 6; 26*c8dee2aaSAndroid Build Coastguard Worker return (x == 6.0 && y == 6.0) && z == 6 ? colorGreen : colorRed; 27*c8dee2aaSAndroid Build Coastguard Worker} 28